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Game On Studio

Video game mocap, animation, and audio

Senior Technical Artist

Contract
No salary listed
Senior, Expert
Montreal, QC, Canada
Remote
Art, Graphics & AnimationAnimation & VFX

About the job

Requirements
  • At least 10 years of experience in the game industry focused on technical artistry, with a proven record of shipping AAA titles as a Senior Technical Artist.
  • Advanced proficiency in Unreal Engine 5, including cinematic tools, Sequencer, real-time rendering, and performance optimization techniques.
  • Extensive experience technically assembling game cinematics, with strong knowledge of animation, lighting, shading, and visual effects integration.
  • Ability to collaborate with multidisciplinary gameplay, animation, and art teams.
  • Ability to identify and resolve technical challenges proactively.
  • Understanding of current trends and technologies in game development and real-time rendering.
  • Experience mentoring and developing junior technical artists.
  • Ability to clearly communicate technical concepts to technical and non-technical stakeholders.
Responsibilities
  • Lead the technical assembly of AAA game cinematics in Unreal Engine 5 and integrate them smoothly with gameplay elements.
  • Design, implement, and maintain technical pipelines and workflows for cinematic production while optimizing performance and quality.
  • Collaborate with gameplay, animation, and art teams to align cinematics with the overall artistic vision and gameplay requirements.
  • Identify and resolve technical challenges involving rendering, lighting, shading, and visual effects integration.
  • Stay current with developments in Unreal Engine 5 and other relevant technologies and advance cinematic production techniques.
  • Optimize cinematic assets for performance without compromising visual quality while meeting platform-specific requirements.
Desired Qualifications
  • Experience on multiple shipped AAA titles and a portfolio demonstrating contributions to high-quality cinematic production.
  • Proficiency in Python, Blueprints, or C++ for tool development and automation within Unreal Engine.
  • Strong understanding of visual effects integration and real-time particle systems within Unreal Engine 5.
  • Familiarity with platform-specific requirements and optimization techniques for consoles and high-end personal computers.

About the company

Game On Studio provides end-to-end production support for video game developers, offering motion capture, animation, in-engine cinematics, game audio, and talent management from its Montreal facilities. Its workflow combines a world-class motion capture stage, state-of-the-art audio studios, and a team that collaborates with developers to deliver cohesive, high-quality content across the game development pipeline. The company differentiates itself through its large, versatile mocap setup, in-house production capabilities, and a history of co-developing titles with major publishers such as Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios, across more than 300 games. Its goal is to help ambitious game creators bring their visions to life by providing comprehensive, tightly integrated production and talent services from concept to in-game integration.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2002

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Simplify's Take

What believers are saying

  • Game On was still highlighted on its site in July 2026.
  • PCF's 2025 acquisition added capital, resources, and North American expansion momentum.
  • Bell and Obsidian used Game On in Montreal, proving current production relevance.

What critics are saying

  • People Can Fly owns Game On now, so PCF strategy directly controls demand.
  • AAA production slowdowns and cancellations in 2026 threaten Game On's service utilization.
  • At roughly 30 employees, one lost anchor client can quickly damage revenue stability.

What makes Game On Studio unique

  • Game On specializes in Montreal motion capture, cinematics, and audio for AAA games.
  • People Can Fly acquired Game On in 2025, then kept it client-agnostic.
  • Game On counts Electronic Arts, Sony Interactive Entertainment, and Xbox Game Studios as clients.

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Benefits

Remote Work Options