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Highdive

AAA console single-player game developer

Lead Level Artist

3D ModelingUpdated on Nov 12
Full-time

About the Job

Requirements

  • At least 5 years of experience in a Lead Level Artist or similar role, with a proven track record of delivering high-quality levels for AAA titles.
  • Proficiency in 3D software such as Blender, 3ds Max, or ZBrush, and game engines such as Unreal Engine 5 or Unity.
  • Strong understanding of level design principles, environmental storytelling, gameplay flow optimization, and asset optimization for performance across platforms.
  • Expertise in lighting, color theory, composition, and technical constraints such as memory and frame rate optimization.
  • Exceptional artistic vision and the ability to create immersive, culturally authentic environments that balance realism and gameplay needs.
  • Proven leadership and mentorship skills, with experience managing teams, providing feedback, and maintaining schedules.
  • Strong verbal and written communication skills to work effectively with cross-disciplinary teams and the China-based studio.
  • A robust portfolio showcasing diverse, high-quality level designs and environment art, including realistic visual styles, environmental storytelling, and composition.
  • Strong understanding of Agile methodologies, particularly Scrum, including sprint planning, daily stand-ups, and retrospectives.
  • Proficiency in English is essential for regular communication with colleagues and stakeholders outside Quebec.

Responsibilities

  • Collaborate with the Art Director to define and implement the artistic direction for game levels, ensuring environments are visually striking, authentic to historical China, and balanced with gameplay functionality.
  • Contribute ideas to shape the visual style, drawing inspiration from Chinese history, culture, movies, and art.
  • Research historical Chinese geography, architecture, and cultural elements, using reference materials to guide artistic license while maintaining a unique aesthetic.
  • Oversee the end-to-end level art production pipeline from concept to final polish, creating levels that support Blood Message’s realistic visual style.
  • Ensure environments enhance exploration, storytelling, and gameplay mechanics such as traditional combat and traversal.
  • Work with Level Designers, narrative teams, and the Art Director to craft environments that support storytelling through details, lighting, composition, and contrast.
  • Lead and mentor a team of level artists, provide constructive feedback, set quality standards, and foster collaboration.
  • Act as a bridge between the Art Director and the team to maintain visual consistency, manage workloads, and meet project milestones.
  • Establish and maintain efficient art pipelines and workflows for level creation, optimization, and integration into Unreal Engine 5.
  • Streamline processes and ensure seamless collaboration with the China-based studio.
  • Collaborate with Level Designers, programmers, animators, and QA teams to balance gameplay mechanics and visual storytelling.
  • Participate in production meetings to identify, prioritize, and distribute tasks, ensuring a smooth workflow and alignment with the China studio’s objectives.
  • Troubleshoot artistic and technical challenges and devise solutions that maintain visual excellence and performance.
  • Stay updated on industry trends and Unreal Engine 5 advancements to incorporate new techniques.
  • Provide regular progress updates and maintain effective communication with the China-based headquarters to ensure alignment on artistic vision, cultural authenticity, and project milestones.
  • Participate in sprint planning, daily stand-ups, and retrospectives to align level art with project milestones.

Desired Qualifications

  • More than 8 years of overall game development experience, especially in historical or culturally specific settings.
  • Familiarity with Chinese history, culture, or aesthetics.

About the Company

Highdive

AAA console single-player game developer

Highdive is a Montreal-based video game studio working on both co-development with NetEase Games’ ThunderFire division and its own original IPs. It has contributed to Naraka: Bladepoint and FragPunk while also developing AAA single-player console games that emphasize world-building and character-driven narratives. The studio combines experienced industry veterans with new talent and uses playtests in Montreal and Toronto to gather feedback, supporting both partnerships and independent projects. Its goal is to deliver premium gaming experiences to a global audience by producing strong co-developed titles and ambitious single-player campaigns built around rich stories.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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