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Ubisoft

Global video game developer and publisher

Lead Game Designer

Product & Experience DesignPosted on Nov 6
Full-timeBarcelona, SpainNo salary listedIn-person

About the Job

Requirements

  • Fluent English is mandatory.
  • Previous proven experience as a Senior or Lead Game Designer on free-to-play games, including at least one full release cycle on mobile/free-to-play games and LiveOps.
  • Extensive knowledge of the free-to-play mobile gaming industry, including trends, game genres, key competitors, and best practices.
  • Proficiency in user experience, level design, and system design, with strong expertise in social multiplayer design, economic design, pacing, and monetization strategies for free-to-play games.
  • Ability to plan, prioritize, and manage team workload effectively.
  • Strong analytical mindset and ability to leverage data to inform design decisions.
  • Documentation skills to communicate design intent and ensure team alignment.
  • Understanding of production pipelines, workflows, and development methodologies.
  • Ability to provide creative leadership.
  • Skill with complex Excel spreadsheets.
  • Ability to take direction and feedback.
  • Ability to work in an agile development environment with regular team contact, an open mind, and good communication skills.
  • Attention to detail, meticulous and organized working habits, and ability to multitask and adapt to change.

Responsibilities

  • Define, structure, and drive the overall game design vision in collaboration with the game core team.
  • Lead, mentor, and support a team of designers, fostering growth, ownership, and knowledge sharing while upholding high-quality design standards.
  • Own and manage the design process, including planning, prioritization, and delivery of features and systems.
  • Balance creative goals with production constraints to support reliable planning and delivery.
  • Design and oversee gameplay systems, economy and monetization, mechanics, and player progression, ensuring coherence and consistency across the game.
  • Align design direction across programming, art, animation, and user experience disciplines, and communicate vision, decisions, and constraints to stakeholders.
  • Drive a data-informed, KPI-oriented design approach for a live free-to-play games-as-a-service environment, using player metrics, business goals, and analytics to guide decisions and improvements.
  • Identify, prototype, and iterate on key features based on playtests, player-base and game-support feedback, and data insights.
  • Define and articulate a vision for tools, pipelines, and workflows to enhance team efficiency, scalability, delivery quality, and long-term project sustainability.
  • Ensure timely delivery aligned with project goals, scope, and quality expectations.
  • Develop and maintain clear and actionable design documentation.
  • Support recruitment, onboarding, performance evaluation, and career development of team members.
  • Create a fun, engaging, and outstanding player experience.

Desired Qualifications

  • Prior experience leading a team.
  • A videogames design degree or equivalent.
  • Spanish or Catalan language skills.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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