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Astrid Entertainment

Develops multiplayer open-world sandbox games

Senior Gameplay Engineer - Characters

Game EngineeringConfirmed live in the last 24 hours
Full-timeRemote in UK

About the Job

Requirements

  • Proven experience developing artificial intelligence behaviours in Unreal Engine.
  • An interest in Character, Controls, and Camera (3Cs), and experience in a third-person game.
  • Working knowledge of State Trees, Blackboards, Perception, and Gameplay Ability System (GAS).
  • Strong teamwork and collaboration skills.
  • Solid knowledge of C++.
  • Experience identifying and addressing performance bottlenecks in user interface and gameplay systems.

Responsibilities

  • Design and create artificial intelligence behaviours in Unreal Engine using State Trees and Blackboards.
  • Build and iterate on character, camera, and controls.
  • Integrate artificial intelligence with the rest of the game systems to create a fun, exciting living world.
  • Share knowledge, mentor, and support colleagues in the area of expertise.
  • Champion engineering quality.
  • Partner with engineers, designers, and artists to deliver player-facing features.

Desired Qualifications

  • Experience with Unreal Replication.
  • Background in co-op or multiplayer character systems, including replication, prediction, and lag compensation.
  • Exposure to artificial-intelligence-driven narrative or social simulation systems.
  • Experience with systemic game design, including emergent mechanics, simulation-driven worlds, and sandbox titles.

About the Company

Astrid Entertainment

Develops multiplayer open-world sandbox games

Astrid Entertainment builds multiplayer open-world sandbox games and uses a Open-Dev approach, inviting players to contribute ideas and feedback from the early stages to shape the game. Their primary product is an unannounced title sold to customers, with ongoing development guided by community input rather than solely internal design. The company differentiates itself through its explicit community-driven process, founders with strong modding and gaming backgrounds (e.g., Arma 3) and a focus on creative, social, and emergent gameplay in a PC online environment, aiming to align the final product with players’ desires. The goal is to create a widely adopted, player-centric game that reflects community ideas while growing through the sale of the game and a sustainable, collaborative development model.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Los Angeles, CA
Founded
2022

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