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Riot Games

Online multiplayer game developer and publisher

Senior Software Engineer - Social & Store, Unpublished R&D Product

Game EngineeringConfirmed live in the last 24 hours
Full-timeSydney NSW, AustraliaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years, or equivalent depth, of professional software engineering experience, including experience delivering live or shipped products at scale.
  • At least 2 years, or equivalent depth, working on game development tools.
  • Proficiency in C++.
  • A B.S. in computer science or equivalent experience.
  • Ability to navigate ambiguity and influence cross-functional stakeholders.
  • Ability to work with central teams and vendors to achieve product goals.
  • Strong communication skills across technical and non-technical audiences.

Responsibilities

  • Gather a deep understanding of the requirements for Social & Store integration.
  • Coordinate closely with central platform teams on existing solutions.
  • Collaborate with Product and UX Design on product-specific goals.
  • Provide technical implementation proposals consistent with company and product goals.
  • Implement the full solution using Unreal C++, Blueprint, and UI.
  • Debug the full stack of the deliverable, from UI to Platform, in coordination with Services and Central teams.
  • Ensure compliance with Riot safety and regulatory requirements for global social and store systems.
  • Coordinate with Product and Insights on playtest feedback for social and purchasing experiences.
  • Own delivery of a complex, full-stack feature, including UI, implementation code, and integration with central systems.
  • Own the full vertical integration of social systems in the game and the full integration of in-game store and purchasing systems, ensuring secure player experiences and adherence to social safety standards.
  • Collaborate with central teams, partners, and legal and regulatory stakeholders to meet player and industry expectations.

Desired Qualifications

  • Experience with Unreal Engine, Subsystems, View Models, and service integration.
  • Experience with social systems and player engagement requirements.
  • Experience with in-game purchasing flows, entitlement flows, and vendor platform purchasing and entitlement systems such as Sony PlayStation and Xbox.
  • Experience working successfully on a distributed team.
  • Experience with AI-assisted engineering workflows.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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