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Worldscape Technology

AI-powered geospatial data fabric for simulations

Principal Game Engine Team Lead - Platform

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeRedmond, WA, USAIn-person

About the Job

Requirements

  • A BS or MS in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
  • At least 10 years of experience in real-time or game physics engineering and at least two shipped titles with substantial physics ownership; AA/AAA experience is preferred.
  • Expert proficiency in modern C++, data-oriented design, memory management, profiling, and debugging.
  • Knowledge of rigid-body dynamics and collision detection, including GJK, SAT, continuous collision detection, and time of impact; integration schemes, including semi-implicit Euler, Runge-Kutta, and constraint solvers.
  • Knowledge of numerical stability, error control, and performance trade-offs under real-time constraints.
  • Experience integrating physics with animation, including animation blending and inverse kinematics, gameplay systems, and rendering pipelines.
  • Experience with multithreading, job systems, SIMD/vectorization, cache-friendly data structures, and frame and memory budgeting across platforms.
  • Ability to lead cross-disciplinary efforts and communicate complex technical topics clearly.

Responsibilities

  • Run a team that owns the physics architecture, defining data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features, including broad-phase and narrow-phase collision detection, entity controllers, vehicle dynamics with emphasis on orbital mechanics, and particles and fluid mechanics with emphasis on atmospheric dynamics.
  • Integrate physics with gameplay and animation by building physics-driven interactions, authoring tools, and runtime hooks such as inverse kinematics, state machines, and event systems.
  • Profile, optimize, and budget frame time and memory across platforms; lead multithreading, job system, and SIMD efforts; and evaluate GPU compute opportunities.
  • Establish test suites, golden scenarios, and verification and validation practices, and reduce edge-case instability such as stacking, tunneling, jitter, and constraint drift.
  • Build debugging tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Partner with back-end, AI, data pipeline, and platform teams; communicate constraints and trade-offs; and align milestones with production.
  • Guide engineers through code reviews and design documents, enforce coding standards, and cultivate documentation and reproducibility.
  • Own crash triage and regression control for physics and support post-launch content changes without destabilizing the simulation.
  • Design, implement, and optimize real-time rendering pipelines, including forward rendering, deferred rendering, and ray tracing.
  • Develop and maintain shaders using HLSL, GLSL, ShaderLab, or Shader Graph.
  • Perform graphics API integration using low-level APIs such as DirectX 11/12, Vulkan, Metal, or OpenGL ES.
  • Guide junior and mid-level engineers, conduct code reviews, and enforce best practices across studio teams.
  • Take responsibility for major subsystems such as lighting, post-processing, and material systems.
  • Work with artists, designers, and other engineers to align visual goals with technical feasibility.
  • Help technical artists create efficient content workflows and troubleshoot visual issues.
  • Translate technical topics into actionable insights for studio and platform teams and leadership.

Desired Qualifications

  • At least 15 years of experience with modern game engines and middleware, including Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, or PhysX; custom engine experience is strongly preferred.
  • At least 10 years of experience in advanced simulation, including fracture systems, granular materials, vehicle tire models, buoyancy or aerodynamic effects, and GPU compute using CUDA or compute shaders.
  • Experience with existing physics models and systems integration.
  • Knowledge of deterministic simulation strategies, rollback and prediction, server authority models, and cross-platform latency mitigation.
  • Shipping experience on Xbox, PlayStation, Switch, and PC, and familiarity with platform TRCs/TCRs and performance certification.
  • Experience using Python, C#, or Lua for tools and editor extensions, and creating in-engine visualization and debugging overlays.
  • Expertise with broad-phase structures such as sweep-and-prune and BVH, island building, sleeping strategies, continuous-collision-detection tunneling avoidance, job scheduling, and affinity tuning.
  • Experience collaborating with design and technical art teams to create physics asset authoring guidelines and physics complexity LOD strategies.
  • Experience shipping two or more AA/AAA titles with substantial physics ownership.

About the Company

Worldscape Technology

AI-powered geospatial data fabric for simulations

Worldscape Technology provides AI-powered geospatial intelligence software through its Worldscape.ai platform, an AI-native data fabric that unifies large volumes of distributed data—such as ISR data, satellite imagery, and vessel tracking—without central data migration. It builds a detailed 3D model of the world on a game engine, allowing clients to fuse their data and run real-time analytics, simulations, and custom applications. Real-time data fusion happens without moving data, and results appear in an immersive 3D environment, supporting defense workflows as well as enterprise use cases like infrastructure planning and digital twins. Its goal is to scale the platform for modeling and simulation, expand defense and enterprise reach, and deepen partnerships with government agencies and enterprise clients.

Company size
51-200
Company stage
Seed
Total funding
$16M
Headquarters
Redmond, WA
Founded
2023

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