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Cloud Chamber

Develops and sells narrative-focused video games

Lead Lighting Artist

Art, Graphics & AnimationUpdated on Nov 10
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • At least 7 years of experience in real-time lighting and final rendering, with a track record as an Art Lead on at least one shipped AAA title.
  • Deep understanding of physically based rendering, runtime optimization, and lighting for in-game cinematics, with practical expertise in Unreal Engine 5, specifically Lumen Lighting and Sequencer.
  • Demonstrated success recruiting, developing, mentoring, and retaining artistic talent while managing workload output and team well-being.
  • Experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
  • Ability to communicate complex ideas clearly in writing and verbally, tailor information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experience working in cross-disciplinary teams.
  • Ability to remain effective and maintain quality under pressure, ambiguity, and changing priorities.
  • Ability to build and maintain trust-based relationships across organizational levels, understand differing perspectives, and navigate organizational complexity tactfully.
  • Openness to feedback and direction, willingness to learn new skills, and ability to produce quality revisions promptly based on new insights or constraints.
  • Ability to drive work autonomously while maintaining attention to detail, organization, and quality.
  • For candidates located in Quebec, professional proficiency in French and English; English is required for collaboration with U.S. teams and international partners and for specialized technical documentation, including reading, writing, and communication.

Responsibilities

  • Lead and manage a team of lighting artists, providing guidance, feedback, and mentorship to ensure high-quality results.
  • Set clear expectations and manage the art team's health, career growth, and output.
  • Establish team best practices and standards to improve productivity and quality.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate with the Art Director and other leads to understand and uphold the visual style and direction for lighting.
  • Develop and maintain efficient lighting pipelines and workflows; serve as the primary point of contact for issues, resolve problems, and address roadblocks.
  • Research and implement lighting techniques and technologies to support continuous improvement.
  • Work with the Core Tech Team to meet technical specifications and optimize real-time rendering engines.
  • Work with Production and scheduling teams to establish realistic timelines and manage project priorities.
  • Collaborate with other art department groups to achieve cohesive visual results.
  • Monitor project progress, identify opportunities for improvement and optimization, update cross-functional stakeholders, and adjust priorities as needed.
  • Apply constructive feedback effectively as part of the iterative process.
  • Collaborate across design, art, engineering, animation, and audio teams to deliver the game's creative goals.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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