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Cloud Chamber

Develops and sells narrative-focused video games

Lead Lighting Artist

Full-Time
No salary listed
Senior
Montreal, QC, Canada
Remote
Art, Graphics & Animation

About the job

Requirements
  • At least 7 years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • Deep understanding of Physically Based Rendering, runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5, specifically Lumen Lighting and Sequencer.
  • Demonstrated experience recruiting, developing, mentoring, and retaining artistic talent while managing workload output and team well-being.
  • Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
  • Professional proficiency in both French and English for candidates located in Quebec, including English proficiency for collaboration with U.S. teams and international partners and for specialized technical documentation.
  • Ability to communicate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experience working in cross-disciplinary teams.
  • Ability to maintain effectiveness and quality under pressure, ambiguity, and rapidly changing priorities.
  • Ability to build and maintain trust-based relationships across organizational levels and navigate organizational complexity with tact and emotional intelligence.
  • Ability to produce quick, high-quality revisions based on new insights or constraints.
  • Ability to drive work forward autonomously while maintaining attention to detail, organization, and quality standards.
Responsibilities
  • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
  • Set clear expectations and manage the health, career growth, and output of a high-performing art team.
  • Establish best practices and standards within the team to drive productivity and quality.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate with the Art Director and other leads to understand and uphold the visual style and direction for lighting.
  • Develop and maintain a consistent and efficient lighting pipeline and workflows.
  • Act as the primary point of contact for lighting pipeline issues, proactively resolving problems and addressing roadblocks.
  • Research and implement new lighting techniques and technologies for continuous development and improvement.
  • Collaborate with the Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
  • Collaborate with Production and scheduling teams to define realistic timelines and manage project priorities.
  • Collaborate with other art-department groups to achieve cohesive visual results.
  • Monitor project progress, identify improvement and optimization opportunities, provide updates to cross-functional stakeholders, and adjust priorities as needed.

About the company

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify's Take

What believers are saying

  • Strauss Zelnick said in 2025 BioShock 4 is 'without question' coming out.
  • 2K confirmed rework funding, giving Cloud Chamber more time to ship a stronger game.
  • Rod Fergusson’s August 2025 arrival improves execution for the next release window.

What critics are saying

  • August 2025 layoffs cut about 80 of 250 staff, crippling momentum and morale.
  • BioShock 4 failed a 2025 internal review, forcing leadership changes and narrative rework.
  • If BioShock 4 slips past 2027, Cloud Chamber risks becoming a permanently damaged franchise steward.

What makes Cloud Chamber unique

  • Cloud Chamber owns BioShock, a 43-million-copy franchise with global recognition.
  • 2K installed Rod Fergusson in August 2025 to steady BioShock’s creative direction.
  • The studio builds a rare, story-driven AAA shooter under a major publisher's umbrella.

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Benefits

  • Health Insurance
  • Dental Insurance
  • Vision Insurance
  • Life Insurance
  • 401(k) Retirement Plan
  • Paid Holidays
  • Paid Vacation
  • Paid Sick Leave
  • Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.