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Cloud Chamber

Develops and sells narrative-focused video games

Senior Graphics Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • A bachelor's degree in Computer Science or a related discipline.
  • At least 5 years of industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Programmer.
  • Strong 3D mathematics skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low-level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • For candidates located in Quebec, professional proficiency in both French and English, including English for collaboration with U.S. teams and international partners and for reading, writing, and communicating about specialized technical documentation.

Responsibilities

  • Execute creative technical solutions based on concept art and art direction.
  • Translate art direction into rendering code, shaders, and systems.
  • Create new tools and efficient pipelines for content production.
  • Debug visual and performance issues related to rendering.
  • Communicate with artists to develop performant solutions.
  • Keep current with industry trends and learn new techniques to improve skills and abilities.
  • Mentor junior programmers.
  • Work closely and constructively across design, art, programming, animation, and audio teams to realize creative ambitions.
  • Stay current on technological advancements and identify solutions to overcome developmental obstacles.

Desired Qualifications

  • Strong understanding and familiarity with current Unreal Engine technology.
  • Exposure to third-party tools such as Houdini, Substance Painter, and Z-Brush, including how they can function in a graphics pipeline.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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