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Crystal Dynamics

Develops award-winning video games and franchises

External Art Intern - Environments

3D ModelingUpdated on Nov 10
Internship · Spring 2027Remote in USA$20 - $23 /hr

About the Job

Requirements

  • Graduated from a college, university, or accredited or government-recognized educational program in 2026 (Spring, Summer, Fall, or Winter).
  • Hold a degree or diploma in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Be available to work full-time, 40 hours per week, during core business hours for the 12-week program from February 1 through April 23, 2027, including the first week onsite at the studio in San Carlos, California.
  • Be legally eligible to work in the United States.
  • Submit a complete application with a resume, cover letter, and portfolio link.
  • Provide a portfolio demonstrating foundational environment art skills, including examples showing perspective, composition, mood, lighting, and material definition, and an understanding of color theory and physically based rendering.
  • Demonstrate hard-surface experience creating props, weapons, vehicles, architectural pieces, or other cleanly modeled environment assets.
  • Demonstrate industry involvement beyond classroom coursework, such as game jams, personal projects, or contributions to group projects.
  • Have exposure to industry-standard development software tools and engines.
  • Be willing to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Communicate ideas, show eagerness to learn, and put feedback into action.

Responsibilities

  • Acquire essential skills using industry-standard tools and software such as Unreal Engine, Adobe Photoshop, Maya and/or Blender, and Substance Designer and Painter.
  • Help review incoming environment and prop assets for quality, consistency, and technical compliance as part of external game-development work.
  • Support mid-level, senior, and lead artists by polishing external environment assets, fixing issues within the game, and completing other assigned tasks.
  • Develop understanding of advanced game-development technology, with a focus on Unreal Engine.
  • Contribute to active game-development efforts while learning production scope, workflows, and tools used across modern AAA pipelines.
  • Work alongside onsite and remote teams, including fellow interns.

Desired Qualifications

  • Portfolio examples demonstrating foundational environment art skills, including perspective, composition, mood, lighting, and material definition.
  • Understanding of color theory and physically based rendering.
  • Hard-surface experience creating props, weapons, vehicles, architectural pieces, or other cleanly modeled environment assets.
  • Industry involvement beyond classroom coursework, such as game jams, personal projects, or contributions to group projects.
  • Exposure to industry-standard development software tools and engines.

About the Company

Crystal Dynamics

Develops award-winning video games and franchises

Crystal Dynamics is a game development studio known for creating and growing major video game franchises, including Tomb Raider. The company builds interactive games for multiple platforms, using teams of designers, artists, and programmers who work with modern game engines to deliver immersive, action-adventure experiences with strong storytelling. What sets Crystal Dynamics apart is its track record of iconic franchises, a history of high-quality graphics and technology adoption, and a culture that prioritizes diverse perspectives and inclusive teamwork as part of its identity under the Embracer Group. The company aims to continue expanding its reputable franchises and develop visually impressive, well-crafted games while maintaining an inclusive, collaborative workplace.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Redwood City, CA
Founded
1992

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