Full-Time

VP – Talent Development

Confirmed live in the last 24 hours

Take Two

Take Two

501-1,000 employees

Video game publisher and developer

Consumer Software
Gaming

Compensation Overview

$240k - $290kAnnually

+ Bonus + Equity Awards

Expert

New York, NY, USA

Category
Human Resources
People & HR
Required Skills
Data Analysis

You match the following Take Two's candidate preferences

Employers are more likely to interview you if you match these preferences:

Degree
Experience
Requirements
  • 15+ years in Organization Development, Talent Management, or related roles in a fast-paced, global company.
  • Comprehensive knowledge and application of organizational development tools, change management methodologies, and talent management principles.
Responsibilities
  • Design and implement a global, integrated talent management strategy, encompassing needs identification, selection, assessment, executive and leadership development, and succession planning.
  • Collaborate with HR Business Partner teams to create development plans and programs that build leadership capability and address business-critical requirements.
  • Develop and embed initiatives that accelerate organizational and team performance.
  • Employ data and analytics to influence decisions and evaluate the efficacy of talent management and development programs.
  • Provide expertise in change management and cultural transformation, ensuring alignment with our organizational values of innovation, creativity, and efficiency.
  • Validate and respect the existing culture, while thoughtfully introducing necessary changes.
  • Offer both formal and informal executive coaching and development across all areas of leadership.
  • Lead a global team within T2, fostering collaboration and synergy.
  • Manage vendors and service providers, ensuring quality and value during delivery.
  • Lead global initiatives like Job Framework Architecture and Competency rollout.

Take-Two Interactive Software, Inc. is a leading game publisher that develops and distributes popular video games through labels like Rockstar Games and 2K. The company creates high-quality games for platforms such as PlayStation, Xbox, and PC, with notable titles including "Grand Theft Auto" and "NBA 2K." Revenue comes from game sales, in-game purchases, and licensing intellectual properties. Take-Two aims to excel in the interactive entertainment industry while fostering a positive workplace and providing parental controls for gaming.

Company Size

501-1,000

Company Stage

IPO

Total Funding

$4.1B

Headquarters

New York City, New York

Founded

1993

Simplify Jobs

Simplify's Take

What believers are saying

  • Take-Two's mobile portfolio growth boosts net bookings and revenue.
  • The rise of cloud gaming expands Take-Two's audience reach without hardware constraints.
  • Esports popularity offers new revenue streams for Take-Two's competitive titles.

What critics are saying

  • Potential delays in Grand Theft Auto VI release could impact revenue projections.
  • The $45 million settlement with IBM may strain Take-Two's financial resources.
  • Flat bookings in June quarter suggest potential stagnation in growth.

What makes Take Two unique

  • Take-Two leverages strong brands like Rockstar Games and 2K for market dominance.
  • The company excels in cross-platform play, enhancing user engagement and retention.
  • Take-Two's integration of AI in games offers personalized and dynamic experiences.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

401(k) Company Match

Employee Stock Purchase Plan

Wellness Program

Commuter Benefits

Company News

Pocket Gamer
Feb 7th, 2025
Take-Two'S Mobile Portfolio Fuels Growth As Net Bookings Reach $1.37 Billion

Stay InformedGet Industry News In Your Inbox…Sign Up Today. Take-Two Interactive reported a 3% year-over-year increase in total net bookings for the fiscal third quarter, reaching $1.27 billion compared to $1.34 billion the previous year. That's according to its latest financials, which show that net bookings from recurrent consumer spending grew 9%, making up 79% of total net bookings

GamingBolt
Feb 7th, 2025
Grand Theft Auto 6 - Take-Two CEO Says There is Always a Risk of Slippage

Take-Two Interactive has revealed in a recent earnings report that Rockstar is still on track to release Grand Theft Auto 6 in Fall 2025.

VentureBeat
Feb 6th, 2025
Take-Two Reports $1.37B Bookings For Holiday Quarter; No Update For Gta Vi Launch

Take-Two Interactive Software didn’t offer a specific update on the launch date of Grand Theft Auto VI (it’s still coming this fall), but it did report $1.37 billion net bookings for the third-fiscal quarter ended December 31.The net bookings number was up 3% from $1.34 billion a year earlier. Good results for NBA 2K helped offset a slowdown in mobile gaming results. In after-hours trading, Take-Two’s stock is up 6.51% at $195.49.GAAP net revenue was $1.36 billion, compared to $1.37 billion in last year’s fiscal third quarter. The GAAP net loss was $125.2 million, or 71 cents per share, as compared to $91.6 million, or 54 cents per share, for the comparable period last year. Analysts were expecting GAAP revenues of $1.39 billion and a loss per share of 90 cents.Net bookings are the company’s operational metric, and it’s defined as the net amount of products and services sold digitally or sold-in physically during the period. It includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives

MarketBeat
Dec 11th, 2024
Stifel Financial Corp Buys 6,858 Shares of Take-Two Interactive Software, Inc. (NASDAQ:TTWO)

Stifel Financial Corp buys 6,858 shares of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

VentureBeat
Nov 6th, 2024
Take-Two Hits Targets For September Quarter With $1.47B In Net Bookings

Take-Two Interactive Software reported that its net bookings hit $1.47 billion in the fiscal second quarter ended September 30, up 2% from $1.44 billion a year ago.The bookings growth was driven by sales of the Grand Theft Auto and Borderlands franchises, and the company reiterated its out look for net bookings for the year ending March 31, 2025. On a non-GAAP basis, Take-Two said earnings before interest, taxes, depreciation and amortization (EBITDA, a key measure of profitability) was a loss of $75.5 million in the quarter.All eyes are on Take-Two, as Rockstar Games on schedule to publish Grand Theft Auto VI in the fall of next year, about 13 years after the debut of Grand Theft Auto V, which has now sold 205 million copies.“I am pleased to report that we delivered strong second quarter results,” said Strauss Zelnick, CEO of Take-Two, in a statement. “Our net bookings of $1.47 billion were at the top of our guidance range, driven by the continued success of the Grand Theft Auto and Borderlands franchises, and our operating resultssurpassed our plans, largely due to a shift in the timing of marketing expenses within the year.” Zelnick added, “Our execution has been consistent, and our teams continue to make great progress advancing our development pipeline. Accordingly, we are reiterating our fiscal year 2025 net bookings guidance range of $5.55 to $5.65 billion, and we are confident that we will achieve sequential increases and record levels of Net Bookings in fiscal years 2026 and 2027.”And he said, “As we look ahead, we believe that Take-Two remains exceedingly well-positioned for the long-term. Our vision is clear, our talent is unparalleled, and we have one of the strongest portfolios of owned intellectual property in our industry. With many exciting new titles coming in Fiscal 2026 – including Grand Theft Auto VI in the fall, Borderlands 4 and Mafia: The Old Country – we expect to create long-term value for our shareholders.”During the quarter, the company said it sold the Private Division label, which focuses on third-party original indie titles