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Gameloft

Mobile game developer and freemium publisher

Lead VFX Artist

Animation & VFXConfirmed live in the last 24 hours
Full-timeBarcelona, SpainNo salary listed

About the Job

Requirements

  • Demonstrated advanced expertise in real-time visual effects for games, supported by a strong portfolio.
  • Strong knowledge of visual effects techniques for creating real-time effects in a 3D game engine.
  • Strong knowledge of industry-standard game engines such as Unity, Unreal Engine, or CryEngine.
  • Solid understanding of game development and how visual effects contribute to gameplay, visual feedback, and the overall player experience.
  • Experience creating particle systems and visual effects in 3D packages such as Maya, Houdini, or 3ds Max.
  • Experience with visual effects techniques and plugins for 3D software packages such as RayFire, Krakatoa, FumeFX, AfterBurn, or Maya Fluids.
  • Ability to establish priorities, manage workflows, and coordinate a visual effects team while maintaining quality and delivery standards.
  • Ability to take initiative, provide creative input, and positively accept and apply feedback.
  • Willingness to work with in-house tools and contribute to the development and improvement of proprietary game technology.
  • Fluent professional English, written and spoken, for collaboration in an international environment.
  • Ability to combine artistic vision with an understanding of production and technical requirements.
  • Ability to communicate clearly and collaborate effectively with different disciplines and stakeholders.
  • Comfort giving and receiving constructive feedback and using it to improve individual work and team output.
  • Ability to organise priorities, identify blockers, and proactively find solutions in a production environment.
  • Interest in developing people, processes, and workflows alongside the quality of the visual effects.

Responsibilities

  • Oversee and coordinate the visual effects team, establish priorities, and ensure deadlines and quality targets are met.
  • Identify and remove systemic blockers early and proactively adjust resources and scope.
  • Work with the Art Director to ensure visual and technical unity across all visual effects.
  • Review completed work against artistic, technical, and gameplay requirements and advance visual effects quality through regular reviews.
  • Collaborate with Art Leads, Producers, Gameplay, Tech Art, Engineering, and other teams.
  • Provide constructive feedback to internal and external partners.
  • Oversee the visual effects pipeline from initial concept and prototyping through implementation, iteration, optimisation, and final delivery.
  • Establish and maintain visual effects standards, workflows, tools, and best practices.
  • Ensure effects meet performance and platform requirements.
  • Participate in recruitment, mentor visual effects artists, and foster team growth and development.
  • Work closely with the Art Director and key stakeholders to ensure consistent visual and technical quality across visual effects while supporting project and studio goals.
  • Contribute to the evolution of visual effects workflows, standards, and technology.
  • Develop an understanding of studio projects, visual effects workflows, team structure, and production requirements, and establish working relationships with the Art Director and key stakeholders.
  • Drive visual effects priorities, support the team in delivering project goals, and contribute to the evolution of visual effects standards, workflows, and quality across the studio.

Desired Qualifications

  • Expertise in GLSL or HLSL.
  • Previous experience in mobile game development.
  • Some experience with animation.

About the Company

Gameloft

Mobile game developer and freemium publisher

Gameloft creates and publishes mobile games for players worldwide, including both original titles and licensed games from brands like Disney, Marvel, and Lego. Its games run on smartphones and feature phones and are distributed through app stores such as the Apple App Store and Google Play Store. The company mainly uses a free-to-play model, earning money through in-app purchases and in-game ads. Its goal is to grow its catalog of mobile games and reach more players globally by leveraging licensing partnerships and its relationship with Vivendi.

Company size
1,001-5,000
Company stage
IPO
Headquarters
Paris, France
Founded
1999

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