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Vertigo

Publishes midcore mobile real-time multiplayer games.

Technical Artist

Animation & VFXConfirmed live in the last 24 hours
Full-timeİstanbul, Türkiye

About the Job

Requirements

  • Proficiency in C# for editor and runtime development in Unity 3D.
  • Ability to develop custom tools and scripts to improve workflows; Python, MEL, or other scripting languages are a plus.
  • Experience with HLSL; Shader Graph and other shader editors are also welcome.
  • Knowledge of 3D mobile game performance optimization techniques.
  • Knowledge of VFX pipelines and experience with particle systems, fluid simulations, or procedural effects.
  • Experience with Substance Designer or Adobe Photoshop for creating custom VFX textures.
  • Familiarity with industry-standard 3D software packages.

Responsibilities

  • Work closely with the art, development, and product teams to create optimized, high-quality visual assets and tools.
  • Implement weapons, characters, UI, and various other assets into the game.
  • Develop editor tools to automate and streamline workflows.
  • Design and optimize visual effects for the titles.
  • Animate and enhance in-game elements with effects and polish.
  • Establish and promote technical best practices across the team.
  • Assist in troubleshooting and debugging visual and performance issues for mobile platforms.
  • Create and thoroughly test new tools before deploying them into production.

Desired Qualifications

  • Python, MEL, or other scripting languages are a plus.

About the Company

Vertigo

Publishes midcore mobile real-time multiplayer games.

Vertigo is a mobile game studio based in Istanbul, Turkey that develops and self-publishes midcore real-time social multiplayer games. Its products are mobile titles designed for online play with live, social multiplayer features, aiming for polished graphics and addictive gameplay. The company builds its games and handles publishing, focusing on delivering high production values and strong user experience without relying on external publishers. What sets Vertigo apart is its emphasis on an in-house, self-publishing approach combined with a lively, agile work culture that rewards creativity, speed, and innovation, and its goal to delight millions of players worldwide through a scalable, high-quality mobile multiplayer portfolio.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Istanbul, Türkiye
Founded
2013

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