Full-Time

Lead Level Designer

AAA Project

Ubisoft

Ubisoft

10,001+ employees

Global video game developer and publisher

No salary listed

Albertville, France

In Person

On-site in Annecy, Auvergne-Rhône-Alpes, France.

Category
Art, Graphics & Animation (1)

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Requirements
  • Proven experience managing a Level Design team in AAA production.
  • Ability to unite a team around common goals.
  • Ability to make decisions, mediate, and prioritize effectively.
  • Excellent communication, persuasion, and collaboration skills.
  • Solid experience designing environments and gameplay experiences for video games.
  • Excellent understanding of spatial organization, movement flows, gameplay elements, progression, pacing, and gameplay staging.
  • Ability to design environments that promote clear interpretation, meaningful choices, and a seamless experience.
  • Good understanding of environmental storytelling and its integration into gameplay.
  • Keen sensitivity to the perception of spaces, their continuity, and their consistency across different scales.
  • Ability to maintain a high level of quality within a complex production environment.
  • Ability to work daily with artistic, technical, and production teams.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to translate a creative vision into concrete production goals.
  • Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape design, or equivalent fields).
  • Strong creativity applied to production goals.
  • A high degree of rigor in organizing and supervising his team.
  • The ability to adapt, allowing him to adjust methods when the situation requires it.
  • Clear, constructive, and problem-solving-oriented communication.
  • Fluency in English.
Responsibilities
  • Level Design Team management
  • Organize the work of the Level Design team and set production priorities.
  • Support, mentor, and develop the skills of Level Designers.
  • Provide regular, clear, and constructive feedback.
  • Foster a team culture based on autonomy, accountability, and knowledge sharing.
  • Identify production risks and quickly propose appropriate solutions.
  • Ensure that deadlines, expected quality standards, and production methods are met.
  • Translate the vision of the Game Director and World Director into concrete level design objectives for the World team.
  • Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.
  • Work closely with the Lead Level Art to design environments where gameplay, clarity, composition, and art direction reinforce one another.
  • Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure seamless integration of content while maintaining performance targets.
  • Work with other Leads to define quality standards, production guidelines, and best practices for the World team.
  • Ensure the playability and consistency of game spaces, their structure, and their presentation at all scales.
  • Communicate Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production.
  • Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other disciplines, to ensure consistent integration of content.
  • Participate in making trade-offs between gameplay intentions, technical constraints, quality, and scheduling.
  • Foster smooth communication among the various teams involved in World production.
  • Define level design standards for the environments created by your team, in line with the requirements set by Game Direction.
  • Design spaces that are easy to navigate, feature controlled progression, and provide a consistent, high-quality experience.
  • Ensure the quality of paths, points of interest, gameplay sequences, transitions, and spatial cues.
  • Pay close attention to pacing, movement flows, spatial continuity, and player perception.
  • Design experiences that encourage discovery, decision-making, a sense of ownership of the environment, and varied gameplay situations.
  • Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments.
  • Identify opportunities to improve the World throughout production.
  • Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

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Simplify Jobs

Simplify's Take

What believers are saying

  • Black Flag Resynced hit 84 Metacritic and became Ubisoft’s fastest-selling Assassin’s Creed launch.
  • Creative House 2 hired Christoph Hartmann on July 2, 2026, strengthening management depth.
  • Ubisoft still targets new Assassin’s Creed, Far Cry, and Ghost Recon releases by March 2029.

What critics are saying

  • Ubisoft cut 380 jobs on June 10, 2026, after six restructuring rounds this year.
  • Winnipeg, Belgrade, and Red Storm closures hollowed out support capacity and internal continuity.
  • A weak 2026-27 release slate and €500 million cash burn threaten solvency.

What makes Ubisoft unique

  • Assassin’s Creed Black Flag Resynced sold 3.5 million copies in 14 days.
  • Ubisoft still controls Tom Clancy, Assassin’s Creed, Far Cry, and Rainbow Six franchises.
  • Creative House model and Vantage Studios concentrate specialist teams around durable player experiences.

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Benefits

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

-1%

1 year growth

-1%

2 year growth

-1%
Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.

Yahoo Finance
Jul 1st, 2026
Amazon Games VP Christoph Hartmann joins Ubisoft to lead Tom Clancy franchise division

Ubisoft has appointed Christoph Hartmann, Amazon Games vice president, to lead its Creative House 2 division, which oversees the Tom Clancy franchise including titles such as "Splinter Cell" and "The Division". Hartmann brings significant industry experience, having co-founded and led 2K, owned by Take-Two Interactive. During his tenure there, he oversaw major franchises including Borderlands, BioShock and Civilization. The appointment signals Ubisoft's continued investment in its Tom Clancy properties as the French video games company seeks experienced leadership for one of its key creative divisions.

Yahoo Finance
Jun 11th, 2026
Ubisoft closes Winnipeg and Belgrade studios, cutting 380 jobs in restructuring

Ubisoft is closing two studios, Winnipeg and Belgrade, as part of ongoing restructuring that has cut approximately 380 jobs. Ubisoft Winnipeg, opened in 2018 with around 100 employees, worked on the company's Anvil and Snowdrop engines and contributed to titles including Ghost Recon Wildlands and Skull and Bones. The Belgrade studio, established a decade ago, supported projects from Steep to Skull and Bones. The closures follow extensive cuts across Ubisoft's Global Publishing division. The company's workforce has shrunk from over 20,000 employees in 2023 to approximately 15,000. This year alone, Ubisoft has shuttered studios in Halifax and Stockholm, reduced staff at Red Storm Entertainment, and cancelled six games including the Prince of Persia: Sands of Time remake.

Yahoo Finance
May 22nd, 2026
Ubisoft reports $1.7B net bookings down 17% amid restructuring, cuts 1,200 jobs and $132M in costs

Ubisoft Entertainment reported full-year net bookings of €1.525 billion, down 17% year-on-year, primarily due to a softer new release schedule. Non-IFRS EBIT reached €1.040 billion, meeting guidance, while free cash flow consumption was €443 million, within the target range. The gaming company reduced its fixed cost base by €118 million and headcount by approximately 1,200 employees to 16,590. Net debt improved to €187 million from €885 million a year earlier, with cash holdings of around €1.35 billion. For fiscal 2027, Ubisoft expects single-digit percentage decline in net bookings and high single-digit negative operating margin. The company discontinued seven projects and delayed six others whilst leveraging AI to enhance game development efficiency.