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Ubisoft

Global video game developer and publisher

Lead Level Designer - AAA Project

Product DesignConfirmed live in the last 24 hours
Full-timeAlbertville, FranceNo salary listed

About the Job

Requirements

  • Proven experience managing a Level Design team in AAA production.
  • Ability to unite a team around common goals.
  • Ability to make decisions, mediate, and prioritize effectively.
  • Excellent communication, persuasion, and collaboration skills.
  • Solid experience designing environments and gameplay experiences for video games.
  • Excellent understanding of spatial organization, movement flows, gameplay elements, progression, pacing, and gameplay staging.
  • Ability to design environments that promote clear interpretation, meaningful choices, and a seamless experience.
  • Good understanding of environmental storytelling and its integration into gameplay.
  • Keen sensitivity to the perception of spaces, their continuity, and their consistency across different scales.
  • Ability to maintain a high level of quality within a complex production environment.
  • Ability to work daily with artistic, technical, and production teams.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to translate a creative vision into concrete production goals.
  • Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape design, or equivalent fields).
  • Strong creativity applied to production goals.
  • A high degree of rigor in organizing and supervising his team.
  • The ability to adapt, allowing him to adjust methods when the situation requires it.
  • Clear, constructive, and problem-solving-oriented communication.
  • Fluency in English.

Responsibilities

  • Level Design Team management
  • Organize the work of the Level Design team and set production priorities.
  • Support, mentor, and develop the skills of Level Designers.
  • Provide regular, clear, and constructive feedback.
  • Foster a team culture based on autonomy, accountability, and knowledge sharing.
  • Identify production risks and quickly propose appropriate solutions.
  • Ensure that deadlines, expected quality standards, and production methods are met.
  • Translate the vision of the Game Director and World Director into concrete level design objectives for the World team.
  • Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.
  • Work closely with the Lead Level Art to design environments where gameplay, clarity, composition, and art direction reinforce one another.
  • Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure seamless integration of content while maintaining performance targets.
  • Work with other Leads to define quality standards, production guidelines, and best practices for the World team.
  • Ensure the playability and consistency of game spaces, their structure, and their presentation at all scales.
  • Communicate Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production.
  • Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other disciplines, to ensure consistent integration of content.
  • Participate in making trade-offs between gameplay intentions, technical constraints, quality, and scheduling.
  • Foster smooth communication among the various teams involved in World production.
  • Define level design standards for the environments created by your team, in line with the requirements set by Game Direction.
  • Design spaces that are easy to navigate, feature controlled progression, and provide a consistent, high-quality experience.
  • Ensure the quality of paths, points of interest, gameplay sequences, transitions, and spatial cues.
  • Pay close attention to pacing, movement flows, spatial continuity, and player perception.
  • Design experiences that encourage discovery, decision-making, a sense of ownership of the environment, and varied gameplay situations.
  • Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments.
  • Identify opportunities to improve the World throughout production.
  • Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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