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Cloud Chamber

Develops and sells narrative-focused video games

Team Lead Lighting Artist - Lighting Artist

3D ModelingUpdated on Nov 12
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • More than 7 years of experience in real-time lighting and final rendering, with a proven track record as an art team lead on at least one shipped AAA title.
  • In-depth understanding of physically based rendering (PBR), runtime optimization, lighting for in-game cinematics, and expertise with Unreal Engine 5, specifically Lumen Lighting and Sequencer.
  • Demonstrated success recruiting, developing, mentoring, and retaining top artistic talent while managing team workload and well-being.
  • Proven experience collaborating directly with core technology and production teams to establish and optimize real-time production workflows under runtime constraints.
  • For candidates located in Québec, professional proficiency in French and English is required; English is needed to collaborate with American teams and international partners and to handle specialized technical documentation through reading, writing, and communication.

Responsibilities

  • Lead the lighting artists team and provide guidance, feedback, and mentorship to ensure high-quality results.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate closely with the Art Director and other team leads to understand and maintain the visual style and lighting direction.
  • Develop and maintain consistent, effective lighting workflows and methodologies; serve as the primary point of contact for issues, proactively resolve problems, and remove blockers.
  • Research and apply new lighting techniques and technologies to support continuous improvement.
  • Collaborate with the core technology team to ensure compliance with technical specifications and optimization requirements for real-time rendering engines.
  • Collaborate with production and planning teams to establish realistic schedules and manage project priorities.
  • Collaborate with other groups in the art department to achieve cohesive, visually striking results.
  • Continuously track project progress, provide updates to interdisciplinary stakeholders, and adjust priorities as needed.
  • Receive and effectively apply constructive feedback within the iterative process while maintaining a positive attitude.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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