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Techland

Polish video game developer and publisher

Level Designer

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listedHybrid

About the Job

Requirements

  • Passion for making games.
  • At least 3 years of experience as a Level Designer or one published AAA project.
  • Ability to design and create engaging, understandable, diverse, aesthetically credible game environments.
  • Good knowledge of a game editor such as Unity, Unreal, RedKit, CryEngine, RoadHog, or Techland's proprietary DevTools.
  • Understanding of how to guide players indirectly toward a specified point.
  • Good sense of what will play well and what will frustrate players.
  • Readiness to develop the technology and engine for level design.
  • Willingness to work with others toward a common goal.
  • Willingness to share knowledge, exchange experiences, and think outside the box.
  • Good knowledge of English.

Responsibilities

  • Co-create and translate the project vision into a playable environment, implementing and adapting game mechanics to spaces, including enemy AI, combat systems, and player interactions.
  • Create and populate open-world gameplay elements such as encounters, activities, population, and AI life.
  • Cooperate closely with specialists in art, programming, design, audio, animation, and other fields.
  • Test levels for bugs, gameplay issues, and overall player experience; collect feedback from team members and players and apply it to improve levels and gameplay.
  • Create and maintain documentation related to assigned levels and gameplay.

Desired Qualifications

  • Experience as a Quest Designer is a strong advantage.
  • Basic knowledge of architecture.
  • Artistic skills such as drawing, painting, and modeling.

About the Company

Techland

Polish video game developer and publisher

Techland is a Polish video game developer and publisher that creates and releases games and develops its own game engines. It builds titles—from Call of Juarez to Dead Island and Dying Light—using proprietary engines like Chrome Engine and C-Engine for PC and consoles. The company stands out by developing its own technology in-house, maintaining a slate of long-running IPs, and delivering expansive, narrative-driven action and survival experiences. Its goal is to give players memorable gaming experiences worldwide by delivering high-quality, major titles and continuing to grow its portfolio.

Company size
501-1,000
Company stage
Acquired
Total funding
Not listed
Headquarters
Wroclaw, Poland
Founded
1991

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