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Riot Games

Online multiplayer game developer and publisher

Motion Graphics Artist Intern

Motion GraphicsPosted on Nov 10
Internship · Summer 2027Los Angeles, CA, USA$36.49 /hr

About the Job

Requirements

  • Currently enrolled in an art, design, or related degree program.
  • Available to work full-time hours for the 12-week internship duration.
  • Eligible to work in the country of residence during the remote program.
  • Provide a portfolio demonstrating understanding of motion fundamentals, including easing, pacing, timing, and sequences.
  • Have animation experience in After Effects with plugins such as Trapcode, Element, and Lottie.
  • Have experience with Photoshop.
  • Know best practices for optimized implementation.

Responsibilities

  • Create UI animatics from static visual designs, following Teamfight Tactics and League of Legends quality, style, and motion conventions.
  • Work closely with the Visual Design lead and UI team to support in-game and around-game features.
  • Implement animations efficiently, balancing performance and visual quality across supported PC and mobile devices.
  • Collaborate with Motion Graphics Artists, UX, Audio, Visual Design, and Engineering experts to design and bring new UI to life.
  • Reinforce product goals by improving the player experience.
  • Balance craft and product feedback with a focus on player value.
  • Participate in Motion Graphics and Visual Design craft reviews and the Community of Practice to receive guidance, build skills and confidence, and contribute a fresh perspective.
  • Create motion studies and UI animatics from visual designs using tools such as After Effects and Spine.
  • Translate approved concepts into real-time experiences in the League proprietary game engine, balancing visual quality, clarity, and performance.
  • Craft animatics, design transitions and interactive states, and visualize full motion user flows using tools such as After Effects, Spine, and Unreal Engine.
  • Translate designs into real-time executions by working directly in the game engine, with attention to performance and optimization.

Desired Qualifications

  • Comfort working in game engines such as Unity or Unreal.
  • Experience with Spine Animation Software or similar 2D rigging software.
  • Experience with VFX authoring tools such as Trapcode or Niagara.
  • Familiarity with Figma.
  • Familiarity with 3D software such as Blender, C4D, or Maya.
  • Knowledge of League of Legends or Teamfight Tactics intellectual property and style.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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