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NetEase Games

Online games and internet services company

Senior/Lead Gameplay Animator - Character, Controls, and Camera, First-Person Shooter

Full-Time
No salary listed
Senior, Expert
Remote in USA+4 moreMore locations: Remote in Canada | Remote in Spain | Remote in France | United Kingdom
HybridRelocation to China is preferred. Remote work depends on location, time-zone compatibility, and collaboration needs.
Art, Graphics & AnimationAnimation & VFX

About the job

Requirements
  • Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems.
  • A strong portfolio demonstrating body mechanics, weight, timing, posing, and a clear understanding of responsive gameplay animation.
  • Practical experience taking animation assets into a game engine and iterating on their behavior in playable builds.
  • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
  • An understanding of how character movement, player controls, and camera behavior influence each other and shape game feel.
  • Proficiency in professional animation tools, with experience in keyframe animation and motion-capture editing.
  • The ability to investigate animation problems, explain their likely causes, and work with design and engineering partners to deliver effective solutions.
  • Strong ownership, clear communication, and a consistent record of delivering work within production constraints.
Responsibilities
  • Own gameplay animation features from concept to completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
  • Create high-quality character movement and action animations, covering locomotion, directional changes, stance transitions, traversal, and combat interactions.
  • Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
  • Partner with designers and programmers to refine movement responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
  • Build and refine animation graphs, state machines, blend setups, and animation layers within the project’s engine and tools.
  • Use keyframe animation and motion-capture workflows to deliver animation that meets gameplay and visual requirements.
  • Evaluate work in playable builds, identify the causes of animation issues, and collaborate across disciplines to resolve them.
  • Work with technical animation and engineering teams to improve workflows and address runtime, asset, and production constraints.
  • For Lead-level appointments, guide feature planning, establish animation quality benchmarks, provide actionable feedback, and mentor teammates while continuing to create and implement animation directly.
Desired Qualifications
  • Hands-on experience on recent AAA first-person shooter productions with a high standard of player movement, first-person animation, and combat responsiveness.
  • Direct involvement in establishing or evolving Character, Controls, and Camera animation systems, particularly from early development through production.
  • Additional experience on AAA action or action-adventure games involving sophisticated traversal, melee combat, or character interactions.
  • A technical animation background that enables understanding and resolution of issues across animation assets, runtime systems, and gameplay logic.
  • Experience with inverse kinematics, motion matching, procedural animation, motion warping, or animation retargeting.
  • Scripting or tool-development experience that improves animation workflows and iteration speed.
  • Experience maintaining consistency between first-person presentation and third-person character animation.

About the company

NetEase Games develops and operates popular online PC and mobile games in China and beyond. Its games run on PC or mobile devices and are supported by live services, regular updates, and in-game purchases that keep players engaged over time. Compared with competitors, NetEase Games benefits from being part of a larger NetEase ecosystem that includes email, advertising, and e-commerce, allowing diversified revenue streams and long-term user relationships, as well as broad publishing and partnership capabilities. The company’s goal is to grow into one of the largest internet and video game companies globally by offering a wide range of online gaming experiences and related online services.

Company Size

10,001+

Company Stage

IPO

Headquarters

Guangzhou, China

Founded

1997

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Simplify's Take

What believers are saying

  • Q2 2026 revenue rose 7.9% to RMB30.1 billion, with games up 9.7%.
  • Marvel Rivals hit number two on Steam globally and number one in multiple regions.
  • Eggy Party stayed above 100 million monthly active users and set multi-year high DAUs.

What critics are saying

  • NetEase cut Nagoshi Studio funding in May 2026 after a ¥7 billion gap emerged.
  • Sea of Remnants exposed onboarding flaws in July 2026, hurting early retention and launch momentum.
  • Studio closures at Ouka, Bad Brain, and Nagoshi signal a shrinking external-publisher strategy.

What makes NetEase Games unique

  • NetEase owns evergreen hits like Eggy Party, with 700 million registered users in 2026.
  • Marvel Rivals and Where Winds Meet extend NetEase into global live-service and RPG audiences.
  • NetEase runs in-house engines and AI-assisted development across major launches in 2026.

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Benefits

  • Remote Work Options
  • Health Insurance
  • 401(k) Retirement Plan
  • Stock Options
  • Family Planning Benefits
  • Fertility Treatment Support
  • Conference Attendance Budget
  • Professional Development Budget
  • Wellness Program
  • Mental Health Support
  • Hybrid Work Options
  • Paid Vacation

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

-11%

2 year growth

0%
Yahoo Finance
Aug 27th, 2026
NetEase leans on legacy games as Q2 revenue hits $4.1B with 76% margin boost

NetEase reported second-quarter net revenue of RMB 30.1 billion, up 7.9% year over year, driven largely by established game franchises rather than new releases. Games and related services climbed 9.7% to RMB 25 billion. Gross margin in the games segment jumped to 76.1% from 70.2%, with gross profit growing 17.5% — more than double the revenue growth rate — due to lower revenue-sharing costs. Sword of Justice reached over 10 million active players on its anniversary update launch day, whilst Eggy Party crossed 700 million registered users. Non-GAAP net income fell to RMB 7.7 billion despite revenue gains, which NetEase attributed to investment losses. Management acknowledged execution issues with July's Sea of Remnants launch, admitting they "did not sufficiently lower the learning curve for players in the early stages.

Yahoo Finance
Aug 21st, 2026
NetEase could be 23% undervalued despite Q2 2026 profit decline

NetEase reported second quarter 2026 earnings with revenue reaching CNY 30.1 billion, though net income and earnings per share from continuing operations both declined year on year. The stock closed at HK$193.4, down 7.2% over 30 days and 15.47% year to date, though three-year total shareholder return stands at 26.92%. Analysts suggest the company could be 23% undervalued, with a narrative fair value of HK$249.78. NetEase is expanding globally with self-developed and licensed games including Marvel Mystic Mayhem, FragPunk, Once Human, and Eggy Party, which have performed strongly in overseas markets. The bullish case centres on steady revenue and long-term returns, whilst bears point to recent profit declines and share price weakness. Key risks include potential regulatory changes and higher R&D spending.

Yahoo Finance
Aug 20th, 2026
NetEase Q2 revenue rises 7% to $4.1B as games grow and gross margin hits 70.5%

NetEase reported second-quarter revenue of RMB 30.1 billion ($4.4 billion), up 7% year over year. Games and related services generated RMB 25 billion, rising 10% annually. Overall gross margin improved to 70.5% from 64.7% in the prior-year period. Games gross margin increased to 76.1% from 70.2%, primarily due to lower platform revenue-sharing costs. The company's Eggy Party surpassed 700 million registered users, whilst Where Winds Meet and Marvel Rivals achieved strong global rankings. NetEase ended June with RMB 157.5 billion in net cash. The company approved a quarterly dividend of $0.096 per share and had repurchased approximately $2.3 billion of ADSs. Management plans to use artificial intelligence to accelerate game development and improve player experiences.

Yahoo Finance
Aug 20th, 2026
NetEase shares slide 5% as Q2 profit misses forecasts despite revenue topping estimates

NetEase shares dropped over 5% in US premarket trading after the Chinese gaming and media company reported second-quarter earnings significantly below expectations. The company posted earnings per share of RMB12.02, missing the analyst estimate of RMB15.54. Revenue rose 7.9% year-over-year to RMB30.11 billion, surpassing the RMB29.48 billion consensus estimate. Games and related value-added services, NetEase's core business, generated net revenue of RMB25.0 billion, up 9.7% year-over-year. Total operating expenses increased to RMB9.1 billion from RMB8.6 billion in the prior quarter. The company attributed this rise to higher marketing, staff-related and research and development spending.

Yahoo Finance
Aug 19th, 2026
NetEase yields 2.43% with forward P/E of 13 as new games hit global charts ahead of earnings

NetEase reports second-quarter earnings on 20 August, with analysts highlighting three reasons to consider the stock ahead of the announcement. The gaming company trades at a forward P/E of 13 with operating margins of 41.4%, whilst 31 of 32 analysts rate it a buy or strong buy. The company offers a 2.43% dividend yield and has extended its $5 billion share buyback programme through January 2029, having already retired 23.2 million ADSs. NetEase holds net cash of RMB 167.5 billion. Recent gaming releases have performed strongly, with Where Winds Meet reaching number two on Steam's global top-seller chart and Fantasy Westward Journey recording 3.9 million peak concurrent users. First-quarter games revenue grew 6.9% year-over-year. The stock has declined more than 14% year-to-date but has rallied over 15% since its April low.