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Frontier Developments

Independent developer and publisher of simulations

Senior Game Designer

Animation & VFXConfirmed live in the last 24 hours
Full-timeCambridge, UK

About the Job

Requirements

  • Deep game knowledge across a range of genres.
  • Strong commercial game design experience throughout the product lifecycle on PC and console.
  • Solid understanding of player psychology and gamer motivations.
  • Ability to present ideas clearly in verbal and written form.
  • Ability to collaborate effectively with team members and external stakeholders.

Responsibilities

  • Design and iterate complex game features.
  • Implement and refine game content using in-house tools.
  • Build alignment and understanding of game features through clear verbal and written communication.
  • Ensure game systems are balanced using analytical methods and incorporating game telemetry.
  • Drive quality using playtests, player feedback, quality assurance reporting, and personal insights.

Desired Qualifications

  • Good knowledge of simulation and management games.
  • Knowledge of user interface and user experience design principles.
  • Experience developing tutorials and first-time user flows.
  • Experience coaching and mentoring team members.

About the Company

Frontier Developments

Independent developer and publisher of simulations

Frontier Developments is an independent video game developer and publisher that creates immersive, high-quality PC and console simulation games such as Elite Dangerous, Planet Coaster, Planet Zoo, and the Jurassic World Evolution series. It builds its games using industry-standard development tools plus its Cobra technology, developed since 1988, along with licensed middleware to design complex simulations, large environments, and authentic worlds. The company differentiates itself through its long history in simulation games, its proprietary Cobra engine, and a portfolio that blends management sims with franchise-based worlds. Its goal is to deliver engaging, authentic simulation experiences for casual players and genre fans while growing the business through game sales, DLC, and in-game purchases.

Company size
501-1,000
Company stage
IPO
Headquarters
Milton, United Kingdom
Founded
1994

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