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Supercell

Mobile game developer with freemium microtransactions

Senior Level Artist - Project R.I.S.E

3D ModelingConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listed

About the Job

Requirements

  • At least 8 years of work experience as a 3D Environment or Level Artist.
  • At least one shipped title; top-down-view experience is a plus.
  • Strong understanding of form, silhouette, lighting, and color, especially in cartoon or stylized art styles.
  • Experience working with Unreal Engine 5.
  • Expert experience in modeling, sculpting, texturing, and materials.
  • Expert experience with Maya, ZBrush, Substance Painter or Substance Designer, and Photoshop.
  • Ability to communicate in English across disciplines, read technical documents, and speak English in meetings.
  • Proficiency in spoken Mandarin and English.

Responsibilities

  • Own the full level-art set-dressing process, from gameplay whitebox to the final in-game environment.
  • Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics.
  • Push concept art further in-game while balancing gameplay, technical, and performance constraints, including draw calls, polygon counts, texture memory, readability, collision, and optimization during production.
  • Bridge Environment Art and other disciplines, keeping teams aligned early and throughout development.
  • Proactively raise risks, production issues, and visual concerns before they become bigger problems.
  • Help organize environment-art production by planning tasks, sharing resources, and tracking progress.
  • Drive improvements in environment-art workflows and production pipelines by collaborating with Technical Art to develop scalable tools, workflows, and content-creation techniques.

Desired Qualifications

  • Deep knowledge of the Clash intellectual property.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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