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HyperHug

3D Environment & Prop Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeRemote in CyprusNo salary listed

About the Job

Requirements

  • At least 3 years of experience as a 3D Environment Artist.
  • Strong understanding of the full environment art pipeline, from blockout and high- and low-poly modeling to texturing, material setup, and Unity integration.
  • Experience creating environments for mobile games, preferably open-world projects.
  • Knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, levels of detail, batching, draw calls, overdraw, and readability on small screens.
  • Ability to create high-quality hero assets and reusable modular environment and prop kits.
  • Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
  • Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
  • Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
  • Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
  • Portfolio showcasing realistic environment art and locations.
  • English proficiency at B1+ level and Russian proficiency at C1 level.

Responsibilities

  • Create high-quality 3D environment assets and props from concept through in-game implementation.
  • Develop hero assets and modular asset kits for efficient world building.
  • Create high- and low-poly models, UVs, textures, and materials optimized for mobile devices.
  • Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
  • Collaborate with Level Designers to ensure environments support gameplay and visual goals.

Desired Qualifications

  • Experience working with Unity Universal Render Pipeline, including materials, shaders, lighting, post-processing, and rendering limitations.

About the Company

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