S

SkyBox Labs

Co-develops and supports major AAA titles

Senior Rendering Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeBurnaby, BC, Canada$125k - $170k

About the Job

Requirements

  • Have at least 7 years of experience in real-time graphics and/or systems programming roles involving graphics, preferably in the games industry.
  • Have deep expertise in C++ and a balanced understanding of core engine systems and rendering pipelines.
  • Have hands-on experience with Unreal Engine 5 and a practical understanding of its core rendering technologies, including Lumen, Megalights, Nanite, Niagara, Substrate, Runtime Virtual Textures, Streaming Virtual Textures, and Virtual Shadow Maps.
  • Have a proven track record debugging elusive issues and profiling performance in large codebases using tools such as RenderDoc, Pix, Unreal Insights, or NSight.
  • Be comfortable independently navigating open-ended objectives and developing solutions when they are not predefined.
  • Have strong teamwork skills and adaptability to work effectively across disciplines and partner studios in a co-development environment.

Responsibilities

  • Collaborate with feature strike teams, engineering leads, and the partner studio to support rendering needs, resolve technical blockers, and maintain visual feature workflows.
  • Investigate complex issues in the Unreal Engine, capture and analyze diagnostic data, trace bugs, and diagnose low-level code across a large, evolving codebase.
  • Conduct profiling, memory management, and runtime optimization across graphics and engine subsystems to meet performance targets.
  • Maintain, debug, and implement best practices across core Unreal rendering features, including Lumen, Megalights, Nanite, Niagara, Substrate, Virtual Textures, and Virtual Shadow Maps.
  • Independently investigate complex problems, communicate proactively across disciplines, and deliver practical solutions.

Desired Qualifications

  • Have experience shipping or developing real-time applications or games on modern console hardware, including PlayStation 5 or Xbox Series X|S.
  • Have a strong background in HLSL or GLSL, custom shader development, or optimizing complex technical art materials and shaders for runtime performance.

About the Company

SkyBox Labs

Co-develops and supports major AAA titles

SkyBox Labs is a full-service game development studio based in Vancouver, BC. It works with top publishers like Xbox Game Studios, Bungie, and Electronic Arts to co-develop and support high-profile games. The company contributes to projects such as Halo Infinite, Halo universe/Minecraft-related work, Destiny 2, and Fallout 76, offering a mix of co-development and ongoing support across multiple titles. Its work is project-based and collaboration-focused, serving a diverse set of clients in the gaming industry. What makes SkyBox Labs stand out is its established partnerships with major publishers and its ability to fill critical development roles across large franchises. The studio’s goal is to help publishers deliver polished, reliable games by providing skilled development resources and collaborative production support."

Company size
51-200
Company stage
Acquired
Total funding
Not listed
Headquarters
Burnaby, Canada
Founded
2011

Recently Posted Jobs

Explore more opportunities at SkyBox Labs

See more jobs