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Full-Time

Art Director

Directeur.rice Artistique

Confirmed live in the last 24 hours

Behaviour Interactive

Behaviour Interactive

1,001-5,000 employees

Develops and publishes video games

Gaming

Senior

Durham, UK

Hybrid position based in Middlesbrough.

Category
Concept Art
Character Design
3D Modeling
Graphic Design
Art, Graphics & Animation
Required Skills
Communications
Adobe Photoshop
Requirements
  • Bachelor of Arts or another related degree, or equivalent experience;
  • At least five years experience as Artistic Director or Lead Artist and have delivered at least two titles of high quality and varied styles;
  • Experience in creating original intellectual properties in a video game context;
  • Mastery of Photoshop, knowledge of Maya and experience working with a game engine;
  • Excellent innovation and communication skills, and a strong understanding of the creative process;
  • Proficiency in French and English, both oral and written;
Responsibilities
  • Design attractive visuals inspired by new intellectual properties or existing properties and ensure that the material produced is consistent;
  • Actively participate in the definition, maintenance and development of the artistic vision in interdepartmental artistic discussions;
  • Guide team members, freelancers and external studio teams as needed;
  • Lead the process of defining objectives, standards, processes and feedback mechanisms;
  • Approve and participate in the creation of visual elements, define quality standards, content structure and optimization;
  • Provide artistic support to Game Designers in the realization of their ideas;
  • Maintain demographic and psychographic consumer awareness and take into account the latest market trends.
Behaviour Interactive

Behaviour Interactive

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Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscriptions. Unlike many competitors, Behaviour Interactive focuses on community engagement, organizing events like game jams to foster creativity among developers. Their goal is to continue growing in the gaming industry while maintaining strong connections with both gamers and developers.

Company Stage

N/A

Total Funding

N/A

Headquarters

Santiago, Chile

Founded

1992

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Simplify's Take

What believers are saying

  • The addition of popular characters like Lara Croft and collaborations with franchises like Castlevania and Dungeons & Dragons keep the content fresh and engaging for players.
  • Behaviour Interactive's commitment to innovation is evident in their release of new titles and game modes, such as 'What The Fog' and the DnD mode for 'Dead by Daylight.'
  • The company's organization of events like game jam competitions fosters creativity and collaboration, potentially leading to groundbreaking new game ideas.

What critics are saying

  • Recent layoffs and structural changes indicate potential instability and could affect employee morale and productivity.
  • The highly competitive gaming industry requires continuous innovation, and failure to keep up could result in loss of market share.

What makes Behaviour Interactive unique

  • Behaviour Interactive stands out as one of the largest independent game developers in North America, offering both original game development and co-development services.
  • Their flagship game, 'Dead by Daylight,' has a massive player base of over 60 million, showcasing their ability to create highly engaging content.
  • The company's dual revenue model, combining game sales and subscription services, provides a diversified and steady income stream.

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