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Full-Time

Staff Software Engineer

Platform

Confirmed live in the last 24 hours

Volley

Volley

51-200 employees

Develops voice-controlled games for smart speakers

Consumer Software
Gaming

Compensation Overview

$189.5k - $260.5kAnnually

Senior, Expert

San Francisco, CA, USA

Hybrid work model with both in-office and work-from-home options.

Category
Game Engineering
Software Engineering
Required Skills
UI/UX Design
Data Analysis
Requirements
  • 10+ years of experience as a software engineer
  • A passion for end-user experiences, code quality, design patterns, and architecture
  • Examples of successfully advocating for technical investments that accelerated product development
  • Proven track record of learning new technologies and adapting to platform requirements
  • A strong background in mentoring junior engineers
  • Excellent communication skills, both written and verbal
Responsibilities
  • Develop our multi-platform strategy and build toward our vision of a "write once, run anywhere” game engine
  • Develop game engine features, tools, and SDKs for core functionalities such as rendering, voice recognition, and animations, enabling our product engineers to build delightful voice-controlled game experiences for TVs
  • Work with company leadership and our product teams to inform a tech strategy that aligns with our overall business strategy
  • Support the organizational growth and development of the team through process improvements and mentorship
  • Dive into production issues across multiple levels of our stack and use learnings to establish best practices for observability and stability
  • Develop and execute on quarterly and annual roadmaps while making effective tradeoffs that weigh business priorities, user experience requirements, and investments in foundational technology
  • Collaborate with UX experts, designers, and data analysts to power best-in-class voice-controlled games

VolleyThat.com develops voice-controlled games that can be played on smart speakers like Amazon Alexa and Google Home. Their games include trivia challenges and simulation games, providing a hands-free entertainment experience. The company targets tech-savvy consumers who own smart home devices, tapping into the growing market of voice-activated entertainment. Unlike many competitors, VolleyThat.com uses a freemium model, offering free games with optional premium features for purchase. Their goal is to engage users with interactive entertainment while generating revenue through in-app purchases and partnerships.

Company Stage

Series B

Total Funding

$45.6M

Headquarters

San Francisco, California

Founded

2016

Growth & Insights
Headcount

6 month growth

42%

1 year growth

42%

2 year growth

48%
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Simplify's Take

What believers are saying

  • Securing $55 million in Series C funding indicates strong investor confidence and provides ample resources for growth and innovation.
  • The acquisition of Matchbox.io and its popular 'Question of the Day' game expands Volley's portfolio and user base, enhancing its market position.
  • Launching exclusive games like 'Jeopardy!' on Roku demonstrates Volley's capability to innovate and capture new audiences.

What critics are saying

  • The voice-controlled gaming market is still emerging, and its long-term viability remains uncertain.
  • Dependence on third-party platforms like Amazon Alexa and Google Home could limit Volley's control over user experience and revenue streams.

What makes Volley unique

  • Volley specializes in voice-controlled games for smart speakers, a niche yet rapidly growing segment within the broader smart home technology market.
  • Their freemium model attracts a large user base while monetizing through in-app purchases and premium subscriptions, unlike competitors who may rely solely on upfront purchases.
  • Strategic partnerships with major platforms like Roku and Amazon enhance their market presence and offer exclusive content, setting them apart from other voice game developers.

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