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Genesis AI

Robotics simulation and AI foundation platform

Core Physics Engineer - Genesis-World

Software EngineeringConfirmed live in the last 24 hours
Full-timeLondon, UKNo salary listed

About the Job

Requirements

  • A strong background in physics-based simulation, preferably related to robotics, including rigid body dynamics, finite element method, material point method, smoothed particle hydrodynamics, incremental potential contact, extended position-based dynamics, vertex block descent, affine body dynamics, constrained optimization, and numerical integration of stiff systems.
  • A track record of shipping simulation code that others rely on, in an engine, in industry, or in a research codebase used beyond its authors.
  • Solid high-performance computing programming experience on CPU and/or GPU, with practical understanding of what makes numerical methods fast beyond asymptotic complexity.
  • Rigor in validation using analytical closed forms, cross-engine consistency, and real-world data.

Responsibilities

  • Develop production-ready simulation capabilities for Genesis-World that support the company's internal needs and real robot-learning pipelines.
  • Improve simulation speed through larger stable timesteps, selective fidelity, adaptive methods, and structure-aware solvers.
  • Expand the engine to support additional physical phenomena and materials, including fluids, human animation, airflow, gravel, tendons, and organs.
  • Develop realistic models for contact, friction, deformation, energy, actuation, and materials.
  • Build extensible coupled multi-physics solvers with two-way, constraint-based interactions and support for new solver implementations.
  • Scale simulation from workstation to factory and city-scale environments, including thousands of interacting entities and batched environments.
  • Develop physics level of detail so that simulation fidelity adapts to agent interaction and visibility.
  • Support heterogeneous parallel environments with different bodies, joints, and collision geometries.
  • Implement adaptive timesteps per island using error-based control, Runge-Kutta Dopri5, and Time-of-Impact stepping during collision detection.
  • Improve coupling between heterogeneous grey-box solvers using methods such as the alternating direction method of multipliers.
  • Improve the scalability of rigid constraint solvers.
  • Unify hydro-elastic compliance, unilateral constraints, and sequential impulses within a generic contact-resolution framework.
  • Handle closed kinematic loops intrinsically without constraints for improved numerical stability and speed.
  • Write physics in Python and use Quadrants to execute it across supported compute backends.
  • Validate simulation methods using analytical closed forms, other engines, and real-world data.

Desired Qualifications

  • Publications in simulation, graphics, or robotics venues such as SIGGRAPH, ICRA, IROS, CoRL, or RSS.
  • Contributions to an open-source physics engine.

About the Company

Genesis AI

Robotics simulation and AI foundation platform

Genesis AI provides a unified platform that combines robotics simulation, high-fidelity rendering, physics, and foundation models to support development in robotics and AI. It operates as a platform-as-a-service and licensing option so teams can run large-scale simulations, train reinforcement learning agents, and develop generative models in realistic virtual environments where physics, geometry, rendering, and AI tooling work together. It differs from others by bringing together core capabilities from robotics simulation, real-time rendering, computational geometry, and AI model development into one cohesive platform, backed by a team with experience at Havok, Unity, Autodesk, Google, and Epic Games. Its goal is to become a foundational technology layer that speeds up robotics and AI innovation by enabling efficient simulation, testing, and model development in a single environment.

Company size
51-200
Company stage
Seed
Total funding
$105M
Headquarters
Paris, France
Founded
2024

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