C

Cloud Chamber

Develops and sells narrative-focused video games

Lead Lighting Artist

Engineering LeadershipUpdated on Nov 10
Full-timeNovato, CA, USAIn-person

About the Job

Requirements

  • At least 7 years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • Deep understanding of Physically Based Rendering, runtime optimization, and lighting for in-game cinematics, with practical expertise in Unreal Engine 5, specifically Lumen Lighting and Sequencer.
  • Demonstrated history of recruiting, developing, mentoring, and retaining artistic talent while managing workload output and team well-being.
  • Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
  • Ability to communicate complex ideas clearly in writing and verbally, tailor information to diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experience working in cross-disciplinary teams.
  • Ability to maintain effectiveness and quality under pressure, ambiguity, and rapidly changing priorities.
  • Ability to build and maintain trust-based relationships, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Ability to apply feedback and direction and produce timely, high-quality revisions.
  • Ability to drive work forward autonomously while maintaining attention to detail, organization, and quality.

Responsibilities

  • Lead a team of lighting artists, providing guidance, feedback, and mentorship to ensure high-quality results.
  • Establish team best practices and standards to drive productivity and quality.
  • Collaborate with the Art Director and other leads to understand and uphold the visual style and direction for lighting.
  • Develop and maintain consistent, efficient lighting pipelines and workflows, serve as the primary contact for issues, and proactively resolve problems and roadblocks.
  • Research and implement new lighting techniques and technologies to support continuous development and improvement.
  • Collaborate with the Core Tech Team to meet technical specifications and real-time rendering engine optimization requirements.
  • Work with Production and scheduling teams to define realistic timelines and manage project priorities.
  • Coordinate with other art department groups to achieve cohesive visual results.
  • Monitor project progress, identify improvements and optimization opportunities, update cross-functional stakeholders, and adjust priorities as needed.
  • Receive and apply constructive feedback during the iterative process.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

Recently Posted Jobs

Explore more opportunities at Cloud Chamber

See more jobs