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World Labs

Generates interactive 3D scenes from images

Rendering Systems Engineer - Simulation & Synthetic Data

Full-Time
$250k - $325k/yr+ Relocation support
Mid, Senior
San Francisco, CA, USA
In PersonFive days in the office per week.
Software EngineeringGame Engineering
H1B Sponsorship Available

About the job

Requirements
  • Strong background in performance engineering, including telemetry profiling, roofline analysis, latency and throughput optimization, and systematic root-cause analysis.
  • Deep understanding of the Unreal rendering stack, including its platform-agnostic rendering layer, command lists abstraction layer, and RHI abstraction layer, with practical experience customizing engine source across layers and shader pipelines.
  • Familiarity with GPU resource lifetime and synchronization, as well as asynchronous compute.
  • Working knowledge of Nanite, Lumen, and associated graphics debugging suites.
  • Advanced low-level GPU optimization skills in CUDA and Vulkan, including kernel-level tuning, memory hierarchy management, and memory bandwidth efficiency.
  • High proficiency in C++, CUDA, and Python; Rust may also be used.
  • Practical Vulkan implementation experience.
  • Proficiency in rendering material adjustment and custom shader development pipelines.
Responsibilities
  • Modify Unreal Engine’s renderer to support running independent worlds or cameras across GPUs and build the cloud job-orchestration layer.
  • Maximize hardware throughput and GPU efficiency through custom parallelization, caching strategies, and high-performance interconnect communication.
  • Integrate the rendering system with proprietary internal toolchains and data pipelines.
  • Perform profiling, roofline analysis, and root-cause diagnosis to resolve compute and I/O limits.
  • Collaborate with research teams to accelerate experimental iteration and improve system robustness at scale.
Desired Qualifications
  • Three to four or more years of engineering experience within AI research labs, machine learning enterprises, robotics organizations, or autonomous vehicle organizations.
  • Familiarity with distributed data interconnects and collective communications primitives such as NVLink and NCCL.
  • A proven track record deploying or serving large-scale generative, diffusion, spatial, or video foundation models.
  • Hands-on creation of performance-profiling, telemetry, and observability toolchains for real-time graphics pipelines and GPU workloads.

About the company

World Labs is building tools for spatial intelligence through Large World Models (LWMs) that can perceive, generate, and interact with 3D environments. Its main product is an AI system that can turn a single image into an entire interactive 3D scene, useful for gaming, simulation, and digital content creation. The technology works by taking a 2D image and generating full 3D representations and interactions, forming a platform or service for developers to create 3D content and experiences. Unlike many competitors, World Labs focuses specifically on zero-shot 3D scene generation from a single image and providing end-to-end 3D content creation capabilities as a scalable platform. Its goal is to enable rapid creation and manipulation of rich 3D worlds for developers and companies in gaming, simulation, and digital media.

Company Size

51-200

Company Stage

Acquired

Total Funding

$1.2B

Headquarters

San Francisco, California

Founded

2024

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Simplify Jobs

Simplify's Take

What believers are saying

  • AMD's September 28, 2026 $8.2 billion deal validates World Labs' strategic importance.
  • Autodesk's 2026 strategic investment and advisory role deepen enterprise demand in design workflows.
  • World API and Atlas broaden products beyond demos into developer distribution and robotics.

What critics are saying

  • AMD's September 28, 2026 acquisition must clear regulators by year-end, delaying execution.
  • Post-close, World Labs loses independence; AMD can redirect research, staffing, and roadmap priorities.
  • Nvidia, OpenAI, and Google can outspend World Labs on models, compute, and distribution.

What makes World Labs unique

  • Fei-Fei Li's team built Atlas and Marble for native text-image-video-3D spatial models.
  • World Labs launched World API on January 21, 2026, exposing explorable 3D generation.
  • July 21, 2026 SceniX acquisition links world models directly to robotics simulation and training.

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Benefits

  • Hybrid Work Options

Growth & Insights and Company News

Headcount

6 month growth

2%

1 year growth

-10%

2 year growth

-3%
Fortune
Sep 29th, 2026
AMD acquires 'godmother of AI' Fei-Fei Li's World Labs for $8.2B

AMD is acquiring World Labs, a two-year-old startup focused on physical AI, for $8.2 billion in an all-stock deal. The startup was co-founded by Fei-Fei Li, known as the "godmother of AI" for creating ImageNet two decades ago. World Labs specialises in world models, which are trained on video data depicting the physical world rather than text. This technology aims to help AI understand how objects move physically, a capability deemed crucial for autonomous machines like robots and self-driving cars. The acquisition will help AMD compete better with rival Nvidia in the emerging physical AI sector. Li will become executive vice president and chief scientist at AMD, reporting to CEO Lisa Su. The deal is expected to close by year-end, subject to regulatory approval.

The Register
Sep 28th, 2026
AMD acquires AI pioneer Fei-Fei Li's World Labs for $8.2B to advance spatial intelligence models

AMD has agreed to acquire World Labs, an AI startup co-founded by AI pioneer Fei-Fei Li, in an all-stock deal valued at approximately $8.2 billion. The acquisition is expected to close by year's end pending regulatory approval. Founded in early 2024, San Francisco-based World Labs develops spatial-intelligence models that generate and simulate 3D environments from text, image, and video inputs. These "world models" differ fundamentally from large language models by imagining environments rather than predicting word sequences. As part of the deal, Li will join AMD as executive vice president and chief scientist, reporting directly to CEO Lisa Su. The acquisition provides AMD with an in-house AI development team and represents a strategic hedge should LLMs prove insufficient for advancing AI capabilities.

AMD
Sep 28th, 2026
AMD to Acquire World Labs to Advance the Future of AI Compute

Acquisition brings leading AI model research expertise to AMD, helping to shape future AI infrastructure and strengthen the open AI ecosystem SANTA…...

Bloomberg
Sep 22nd, 2026
Fei-Fei Li's World Labs unveils Atlas 3D world model for robotics and design

World Labs CEO Fei-Fei Li has unveiled Atlas, the company's new world model designed to understand and generate 3D environments. The technology has potential applications in robotics, design and science. Li highlighted spatial intelligence as a significant frontier beyond language models. On AI safety, she emphasised that humans must maintain control over systems. She advocated for collaboration between independent benchmarks, academia, government and industry in evaluating increasingly powerful AI systems. The AI pioneer discussed these developments during an appearance on Bloomberg Tech, outlining her vision for how artificial intelligence should evolve with human oversight at its core.

TechStartups
Jul 21st, 2026
World Labs acquires SceniX to bring generative AI into physical robotics and embodied intelligence

World Labs, the AI startup founded by Fei-Fei Li, has acquired SceniX, a robotics company specialising in high-fidelity simulation systems. The move marks World Labs' biggest step into embodied AI, focused on enabling AI systems to perceive, reason, and act in physical spaces. SceniX builds simulation platforms where robots learn skills in virtual environments before deploying them on physical hardware. This "sim-to-real" approach fits with World Labs' Marble platform, which generates persistent 3D environments from text, images, or video. World Labs raised $230 million at launch in September 2024, followed by a $1 billion round in February 2026 that valued the company at $1.23 billion. Investors include Nvidia, AMD, and Autodesk. The company aims to develop spatial intelligence systems capable of understanding geometry, movement, and physics in physical environments.