W

World Labs

Generates interactive 3D scenes from images

Rendering Systems Engineer - Simulation & Synthetic Data

Game EngineeringConfirmed live in the last 24 hours
Full-timeSan Francisco, CA, USA

About the Job

Requirements

  • Strong background in performance engineering, including telemetry profiling, roofline analysis, latency and throughput optimization, and systematic root-cause analysis.
  • Deep understanding of the Unreal rendering stack, including its platform-agnostic rendering layer, command lists abstraction layer, and RHI abstraction layer, with practical experience customizing engine source across layers and shader pipelines.
  • Familiarity with GPU resource lifetime and synchronization, as well as asynchronous compute.
  • Working knowledge of Nanite, Lumen, and associated graphics debugging suites.
  • Advanced low-level GPU optimization skills in CUDA and Vulkan, including kernel-level tuning, memory hierarchy management, and memory bandwidth efficiency.
  • High proficiency in C++, CUDA, and Python; Rust may also be used.
  • Practical Vulkan implementation experience.
  • Proficiency in rendering material adjustment and custom shader development pipelines.

Responsibilities

  • Modify Unreal Engine’s renderer to support running independent worlds or cameras across GPUs and build the cloud job-orchestration layer.
  • Maximize hardware throughput and GPU efficiency through custom parallelization, caching strategies, and high-performance interconnect communication.
  • Integrate the rendering system with proprietary internal toolchains and data pipelines.
  • Perform profiling, roofline analysis, and root-cause diagnosis to resolve compute and I/O limits.
  • Collaborate with research teams to accelerate experimental iteration and improve system robustness at scale.

Desired Qualifications

  • Three to four or more years of engineering experience within AI research labs, machine learning enterprises, robotics organizations, or autonomous vehicle organizations.
  • Familiarity with distributed data interconnects and collective communications primitives such as NVLink and NCCL.
  • A proven track record deploying or serving large-scale generative, diffusion, spatial, or video foundation models.
  • Hands-on creation of performance-profiling, telemetry, and observability toolchains for real-time graphics pipelines and GPU workloads.

About the Company

World Labs

Generates interactive 3D scenes from images

World Labs is building tools for spatial intelligence through Large World Models (LWMs) that can perceive, generate, and interact with 3D environments. Its main product is an AI system that can turn a single image into an entire interactive 3D scene, useful for gaming, simulation, and digital content creation. The technology works by taking a 2D image and generating full 3D representations and interactions, forming a platform or service for developers to create 3D content and experiences. Unlike many competitors, World Labs focuses specifically on zero-shot 3D scene generation from a single image and providing end-to-end 3D content creation capabilities as a scalable platform. Its goal is to enable rapid creation and manipulation of rich 3D worlds for developers and companies in gaming, simulation, and digital media.

Company size
51-200
Company stage
Acquired
Total funding
$1.2B
Headquarters
San Francisco, CA
Founded
2024

Recently Posted Jobs

Explore more opportunities at World Labs

See more jobs