RemoteMust be available during Pacific Time core hours, Monday–Friday, 9:00 AM–6:00 PM.
Art, Graphics & Animation3D Modeling
About the job
Requirements
Model a broad range of assets, including characters, vehicles, props, and full environments, across realistic and stylized art directions.
Take models from concept and blockout through final game-ready delivery, with clean topology, UVs, and textures optimized for Roblox.
Ensure assets are performance-friendly and optimized for streaming and gameplay efficiency across devices.
Own workload and deliver quality assets at a strong pace with minimal oversight.
Work with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and quality.
Engage with clients and stakeholders to interpret briefs and incorporate feedback into the work.
Participate in reviews and brainstorming sessions and iterate based on team and client feedback.
Stay current on modeling techniques, tools, and styles across UGC gaming.
Have 3+ years of experience in 3D modeling for games, interactive media, or real-time production environments.
Provide a portfolio showing realistic and stylized work, covering at least two of characters, vehicles, or environments.
Be proficient with Roblox Studio and building workflows, including optimization techniques such as StreamingEnabled and low-poly design.
Be skilled with Blender, Maya, or equivalent software, and able to export FBX files compatible with Roblox.
Understand topology, UVs, lighting, composition, and layout, and be able to troubleshoot integration and performance issues.
Understand how visual design impacts player experience and gameplay flow.
Manage workload, prioritize effectively, and deliver quality work at a strong pace with minimal supervision.
Communicate verbally and in writing, present in meetings, and collaborate across functions.
Be available during Pacific Time core hours Monday through Friday, 9:00 AM–6:00 PM.
Responsibilities
Model characters, vehicles, props, and environments for UGC games and branded experiences, spanning realistic and stylized art directions.
Carry assets from concept through final in-engine delivery.
Optimize assets for streaming, gameplay efficiency, and performance across devices.
Collaborate with Art Directors, Technical Artists, Game Designers, clients, and stakeholders to align assets with briefs, feedback, and project style.
Participate in reviews and brainstorming and iterate on work.
Desired Qualifications
Experience with Substance Painter or Substance Designer for texture work.
Familiarity with lighting techniques for cinematic environments.
Knowledge of avatar rigging or custom character controllers in Roblox.
Prior experience creating plugins or custom tools for Roblox development.
Understanding of additional engines such as Unity or Unreal.
Roblox 3D Artist
Sawhorse Productions · Los Angeles, United States (Remote) · Contract · Posted 2026-08-03
Salary: USD 60,000–90,000
Workplace: remote
Department: Art
Description
Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.
And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions
We’re looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. This freelance role is built for a well-rounded modeler who moves fluidly between realistic and stylized work, thrives on variety, and can carry an asset from concept through to final in-engine delivery. We need a confident self-starter, ready to hit the ground running and keep things moving at pace.
This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM - 6:00 PM.
Requirements
Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and full environments, across both realistic and stylized art directions.
End-to-End Asset Creation: Take models from concept and blockout through to final, game-ready delivery, with clean topology, UVs, and textures optimized for Roblox.
Optimization: Ensure all assets are performance-friendly and optimized for streaming and gameplay efficiency across a range of devices.
Self-Sufficient Delivery: Own your workload and deliver quality assets at a strong pace with minimal oversight, keeping projects moving without hand-holding.
Creative Collaboration: Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and quality across a project.
Client-Facing Communication: Engage with clients and stakeholders to interpret briefs and incorporate feedback directly into your work.
Feedback & Iteration: Participate in reviews, contribute to brainstorming sessions, and iterate quickly based on team and client feedback.
Trend Awareness: Stay ahead of modeling techniques, tools, and styles across UGC gaming to keep Sawhorse’s output fresh and competitive.
Qualifications
A strong candidate for this position should have the following qualities:
Experience: 3+ years in 3D modeling for games, interactive media, or real-time production environments.
Versatile Portfolio: A strong portfolio showing both realistic and stylized work, covering at least two of the following: characters, vehicles, or environments.
Roblox Studio Expertise: Proficient with Roblox Studio and building workflows. Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.).
3D Software Proficiency: Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files compatible with Roblox.
Technical Understanding: Solid grasp of topology, UVs, lighting, composition, and layout, with the ability to troubleshoot integration and performance issues.
Gameplay Mindset: Understands how visual design impacts player experience and gameplay flow.
Self-Direction: Able to manage your own workload, prioritize effectively, and deliver quality work at a strong pace with minimal supervision.
Communication: Strong verbal and written communicator, comfortable with presenting in meetings and collaborating in cross-functional teams.
Nice To Have's
Experience with Substance Painter or Designer for texture work
Familiarity with lighting techniques for cinematic environments
Knowledge of avatar rigging or custom character controllers in Roblox
Prior experience creating plugins or custom tools for Roblox development
Understanding of additional engines like Unity or Unreal
Benefits
**$30 - $45 per hour
**
EEO Statement
Sawhorse Productions is an equal employment opportunity employer. All employees and applicants are evaluated on the basis of their qualifications, consistent with applicable state and federal laws. In addition, Sawhorse Productions will provide reasonable accommodations for qualified individuals with disabilities. Sawhorse Productions will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of applicable state and federal law.