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Sawhorse Productions

Roblox 3D Artist

Full-TimeUpdated on 10/17/2026
$30 - $45/hr
Mid
Los Angeles, CA, USA
RemoteMust be available during Pacific Time core hours, Monday–Friday, 9:00 AM–6:00 PM.
Art, Graphics & Animation3D Modeling

About the job

Requirements
  • Model a broad range of assets, including characters, vehicles, props, and full environments, across realistic and stylized art directions.
  • Take models from concept and blockout through final game-ready delivery, with clean topology, UVs, and textures optimized for Roblox.
  • Ensure assets are performance-friendly and optimized for streaming and gameplay efficiency across devices.
  • Own workload and deliver quality assets at a strong pace with minimal oversight.
  • Work with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and quality.
  • Engage with clients and stakeholders to interpret briefs and incorporate feedback into the work.
  • Participate in reviews and brainstorming sessions and iterate based on team and client feedback.
  • Stay current on modeling techniques, tools, and styles across UGC gaming.
  • Have 3+ years of experience in 3D modeling for games, interactive media, or real-time production environments.
  • Provide a portfolio showing realistic and stylized work, covering at least two of characters, vehicles, or environments.
  • Be proficient with Roblox Studio and building workflows, including optimization techniques such as StreamingEnabled and low-poly design.
  • Be skilled with Blender, Maya, or equivalent software, and able to export FBX files compatible with Roblox.
  • Understand topology, UVs, lighting, composition, and layout, and be able to troubleshoot integration and performance issues.
  • Understand how visual design impacts player experience and gameplay flow.
  • Manage workload, prioritize effectively, and deliver quality work at a strong pace with minimal supervision.
  • Communicate verbally and in writing, present in meetings, and collaborate across functions.
  • Be available during Pacific Time core hours Monday through Friday, 9:00 AM–6:00 PM.
Responsibilities
  • Model characters, vehicles, props, and environments for UGC games and branded experiences, spanning realistic and stylized art directions.
  • Carry assets from concept through final in-engine delivery.
  • Optimize assets for streaming, gameplay efficiency, and performance across devices.
  • Collaborate with Art Directors, Technical Artists, Game Designers, clients, and stakeholders to align assets with briefs, feedback, and project style.
  • Participate in reviews and brainstorming and iterate on work.
Desired Qualifications
  • Experience with Substance Painter or Substance Designer for texture work.
  • Familiarity with lighting techniques for cinematic environments.
  • Knowledge of avatar rigging or custom character controllers in Roblox.
  • Prior experience creating plugins or custom tools for Roblox development.
  • Understanding of additional engines such as Unity or Unreal.

About the company

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