T

Torpor Games GmbH

Independent game studio developing narrative RPGs

Animator/Rigger

Animation & VFXConfirmed live in the last 24 hours
Full-timeBerlin, Germany

About the Job

Requirements

  • Proven professional experience as an Animator, Rigger, or similar role in the games industry.
  • A strong portfolio showing both character rigs and animation, ideally with semi-realistic characters.
  • A strong eye for body language, timing, weight, and performance, especially in dialogue-driven scenes.
  • Experience building character rigs for real-time projects, including clothing.
  • A solid understanding of the full character pipeline: rigging, skinning, animation, retargeting, and engine implementation.
  • Some experience animating non-character elements, such as props, vehicles, and doors.
  • Professional experience implementing characters and animation in Unity.
  • Proficiency with Blender.
  • Strong ownership and follow-through, with the ability to work proactively as the sole owner of a discipline.
  • Strong organizational skills and comfort working with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.
  • Strong communication and documentation skills in cross-disciplinary teams, including giving and receiving feedback professionally.
  • At least one shipped game or comparable real-time interactive project.
  • Real-time visual effects experience in Unity, including VFX Graph, Particle System, or Shader Graph.
  • 3D modeling skills.
  • Scripting skills for rigging or pipeline tools.
  • Experience with crowd or ambient NPC animations.
  • The role is a full-time, 40-hour-per-week position.
  • Relocation support is not available.

Responsibilities

  • Build body rigs for all player and NPC characters, including clothing.
  • Create character animations, including dialogue gestures, idles, reactions, cutscenes, interactions, and ambient NPC and crowd behavior.
  • Animate non-character elements in scenes, such as props, vehicles, and doors.
  • Integrate characters and animations into Unity, including Animator controllers, state machines, blend trees, Timeline sequences, and optimization.
  • Work closely with 3D artists on character models and rig handoff, and with programmers on animation systems such as inverse kinematics, look-at, and dialogue-driven animation.
  • Establish and own the animation and rigging pipeline, including skeleton standards, naming conventions, folder structures, and export presets.
  • Document processes, best practices, and workflow guidance for the wider team.
  • Report to the Lead Artist, flag production risks early, and help plan scope and tasks.

Desired Qualifications

  • Interest in narrative-driven role-playing games and/or political games.

About the Company

Torpor Games GmbH

Independent game studio developing narrative RPGs

Torpor Games GmbH is an independent Berlin-based game studio creating premium narrative-driven RPGs centered on political and moral themes. Its flagship title, Suzerain, is a text-based political simulation where players act as the president of a fictional country, guiding decisions that lead to many branching endings, with DLC such as Kingdom of Rizia expanding the story. The company self-publishes across PC, Nintendo Switch, Android, and iOS to maintain creative control and maximize returns, after an initial publishing partnership. Its goal is to grow its intellectual property by expanding Suzerain and developing new titles in the same universe, supported by funding to reach more players with thought-provoking political dramas.

Company size
11-50
Company stage
Seed
Total funding
$520K
Headquarters
Berlin, Germany
Founded
2019

Recently Posted Jobs

Explore more opportunities at Torpor Games GmbH

See more jobs