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Giant Skull

Lead Level Designer

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeEncino, Los Angeles, CA, USARemote

About the Job

Requirements

  • Extensive experience, ideally 10+ years, designing high-quality levels for third-person action-adventure games, including ownership of major spaces from concept to polish on multiple shipped titles.
  • Experience leading and mentoring level designers, including setting direction, giving feedback, and supporting their growth.
  • Deep understanding of level design principles, pacing, layout, flow, and how to guide players intuitively through gameplay and story.
  • Strong engine proficiency, ideally including Unreal, and ability to work hands-on from blockout through polish.
  • Ability to define a quality bar, communicate it clearly, and ensure delivery at quality standards while balancing scope and schedule.
  • Experience planning and tracking level work against milestones and coordinating dependencies across disciplines.
  • Proactive problem-solving skills and initiative to drive improvements.
  • Ability to give and receive constructive feedback.
  • Ability to work collaboratively across art, narrative, gameplay design, and engineering.

Responsibilities

  • Help define the vision and direction for levels in the game with the Design Director.
  • Set and uphold the quality bar for level design, collaborating across disciplines to push for excellence while balancing scope and constraints.
  • Communicate and reinforce level goals and intended player experience through vision documents, feedback, and presentations.
  • Conduct regular level reviews and critiques to ensure spaces meet creative and technical standards, and provide constructive feedback for improvement.
  • Champion playtesting and feedback loops, using data and observation to refine flow, pacing, and player clarity.
  • Define and improve level design standards, pipelines, workflows, and best practices; organize levels and their supporting systems and documentation so others understand the goals.
  • Lead and mentor level designers, providing guidance, feedback, and coaching that empowers autonomy and growth.
  • Collaborate with production to plan actionable milestone deliverables and a realistic roadmap.
  • Drive level execution on schedule, maintain focus and momentum, make timely decisions, and escalate when clarity or resources are needed.
  • Cultivate collaborative teamwork across design and between disciplines as part of the game development leadership team.
  • Foster a positive culture rooted in engagement, open discourse, and trust, and champion candid feedback across disciplines.
  • Model positive leadership by maintaining quality focus and a delivery mindset with integrity, empathy, and composure in high-stakes or ambiguous situations.
  • Own and build levels from pitch and blockout through final polish.
  • Design layouts, puzzles, traversal spaces, and environmental storytelling that align with core gameplay loops, narrative, and worldbuilding.
  • Collaborate with environment artists to create visually compelling, gameplay-driven spaces that enhance the player experience.
  • Shape how spaces connect to lore, traversal systems, and player-driven storytelling.
  • Work with gameplay and content design leads to ensure levels mutually support elements such as combat and encounters.
  • Author documentation that communicates level goals, structure, and intended player experience.

Desired Qualifications

  • Unreal engine proficiency is ideally included.
  • 10+ years of level-design experience is stated as ideal.

About the Company

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