Lead Level Designer
Giant Skull
Lead Level Designer
Giant Skull
Giant Skull is an independent game studio on a mission to craft unforgettable single-player, gameplay-driven action-adventures in rich, immersive worlds. We are highly collaborative and value empowering autonomy; each individual at Giant Skull has the opportunity to feel their impact across the game, studio, and team. If you’re ready to join a studio where every voice shapes the adventure, we’d love to create something extraordinary together.
The Role:
As our Lead Level Designer, you will hold the vision for levels across the game and set the quality bar for level design. We’re looking for someone who can hold the vision for all levels across the game while delivering quality at a detail level. You’ll prioritize impact for the player, and ensure levels are designed so that narrative, gameplay mechanics, puzzles, and dynamic traversal blend into unforgettable, immersive experiences. This role involves leading from both a craft and team perspective as well as rolling up sleeves to build levels hands-on.
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