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SpAItial

AI for 3D environment generation

Research Scientist - 3D Reconstruction & Novel View Synthesis

Computer VisionConfirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • PhD in computer vision, graphics, or a related field.
  • Publications at top venues, including CVPR, ICCV, ECCV, SIGGRAPH, or NeurIPS.
  • Deep, hands-on knowledge of modern scene representations, such as Gaussian splats and radiance fields, and the ability to weigh their trade-offs.
  • Research experience across the reconstruction spectrum, from per-scene optimization to feed-forward models.
  • Deep understanding of multi-view geometry, camera models, and rendering.
  • Strong experience with deep learning frameworks.

Responsibilities

  • Advance the state of the art in 3D reconstruction, from research ideas to working methods.
  • Work across reconstruction problems involving geometry, appearance, materials, lighting, and dynamics from sparse or incomplete observations, and novel view synthesis, including neural rendering and feed-forward view generators.
  • Design losses, priors, and optimization strategies that improve fidelity, robustness, and efficiency.
  • Build rigorous evaluations on public and internal benchmarks, and use them to drive decisions.
  • Collaborate with research and engineering colleagues to bring successful methods into production systems.

About the Company

SpAItial

AI for 3D environment generation

SpAItial builds Spatial Foundation Models that can understand, generate, and reason about 3D environments, including geometry, materials, and physics, starting from minimal inputs like a single image, a short video, or text. The product creates photorealistic, interactive virtual worlds beyond simple image generation, with applications in games, entertainment, CAD and construction visualization, VR/AR, and robotics simulation. The models run via licensing and APIs for developers, allowing integration into other software and services. SpAItial differentiates itself by focusing on 3D understanding and generation (not just 2D images) and by combining perception, generation, and physical reasoning to produce usable 3D scenes. The company’s goal is to enable developers and creators to build realistic, interactive 3D environments quickly and at scale, enabling a broad set of industries to adopt advanced AI-driven 3D tools.

Company size
11-50
Company stage
Seed
Total funding
$13M
Headquarters
London, United Kingdom
Founded
2024

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