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Riot Games

Online multiplayer game developer and publisher

Staff Software Engineer - Multiple Teams

Game EngineeringConfirmed live in the last 24 hours
Full-timeLos Angeles, CA, USANo salary listedIn-person

About the Job

Requirements

  • At least 5 years of software engineering experience.
  • Expertise with C++.
  • Experience working with modern video game engines.
  • Experience working with large game teams.
  • Experience working with large code bases.
  • Experience debugging, profiling, and optimizing complex projects.
  • Strong knowledge of common game and software design patterns.
  • Experience collaborating with teammates across multiple disciplines.
  • Experience shipping games across multiple platforms.
  • Experience with profiling tools such as Unreal Insights or Pix.
  • Experience with tools engineering to support internal development.
  • Experience building and maintaining developer tools that improve engineering productivity and enable efficient software development across teams.

Responsibilities

  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.
  • Work with leadership on prioritization of work efforts and identifying opportunities for impact.
  • Partner with game teams to diagnose issues and improve player-facing performance.
  • Partner with infrastructure teams to analyze and drive recommendations around bandwidth optimization, server density, resource utilization, and related areas.
  • Improve and optimize the developer experience, including improving cook and build times, editor load times, and understanding and fixing developer pain points.
  • Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
  • Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
  • Work on a range of technology stacks, including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.
  • Work with stakeholders across the organization to address their pain points and realize optimization and performance improvements without sacrificing quality.
  • Serve as a standard-bearer and role model of Riot values for the team and others.
  • Mentor senior engineers on the team and enable them to deliver complex projects.

Desired Qualifications

  • Experience with Unreal Engine 5.
  • Experience building online games.
  • Experience with rendering in Unreal Engine titles.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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