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Accenture

Advises businesses and runs their technology

Technology Architect

3D ModelingConfirmed live in the last 24 hours
Full-timeBengaluru, Karnataka, IndiaNo salary listed

About the Job

Requirements

  • A minimum of 12 years of professional experience in 3D art or visualization production, including significant experience in reality capture, photogrammetry, digital twin, or XR development for engineering, manufacturing, or supply chain environments.
  • A Bachelor's or Master's degree in Fine Arts, Animation, Industrial Design, Engineering, or a related discipline, or equivalent professional experience.
  • Hands-on proficiency with Blender, Autodesk Maya, and Autodesk 3ds Max.
  • Substantial hands-on experience with 3D scanning, photogrammetry, and reality-capture workflows, from field capture through point-cloud or mesh processing to final asset delivery.
  • Practical experience with digital-twin development and platforms such as NVIDIA Omniverse and USD pipelines.
  • Hands-on experience developing and deploying XR applications and experiences, including knowledge of XR-specific interaction and user-experience design considerations.
  • Familiarity with CAD/BIM ecosystems such as AutoCAD, Revit, SolidWorks, and Navisworks, and scan-to-BIM/CAD workflows.
  • Proficiency with real-time and simulation/XR platforms such as Unity, Unreal Engine, Unity Reflect, Twinmotion, or enterprise visualization/XR tools.
  • Proficiency with texturing and material-authoring tools such as Substance Painter, Substance Designer, or Mari, and Adobe Creative Cloud tools including Photoshop, Substance 3D, and After Effects.
  • A proven track record managing and leading teams of five or more artists or technicians, with direct accountability for project scoping, scheduling, resource allocation, and on-time delivery.
  • A portfolio or reel demonstrating scan-to-model, digital-twin, and/or XR project outcomes, including work relevant to industrial, engineering, or supply-chain contexts.
  • Practical understanding of modeling, UV layout, physically based rendering texturing, retopology, lighting, and rendering pipelines, particularly for CAD- and scan-derived data.
  • Experience optimizing large, dense scan/CAD assets for real-time engines and XR/headset deployment, such as Unreal Engine or Unity.
  • A 15-year full-time education qualification is required.

Responsibilities

  • Lead, mentor, and scale a multidisciplinary team of 3D artists, technical artists, scan technicians, XR developers, and digital-twin specialists.
  • Own the full lifecycle of digital-twin and XR production, from site or asset capture through final validated 3D model and immersive deployment, establishing production pipelines, quality benchmarks, review cycles, and resource planning.
  • Plan, allocate, and track resources across concurrent engineering, supply-chain, and XR digital-twin projects to ensure on-time delivery.
  • Manage production schedules, sprints, or agile workflows across capture, modeling, integration, and XR-development phases.
  • Direct the planning and execution of 3D laser scanning, LiDAR, and photogrammetry capture for facilities, equipment, and industrial assets.
  • Set and uphold standards for point-cloud processing, mesh reconstruction, registration accuracy, and scan-to-BIM/CAD workflows.
  • Guide selection and use of reality-capture hardware and software.
  • Drive development of high-fidelity digital-twin environments using platforms such as NVIDIA Omniverse, including USD workflows, Omniverse Create, and Isaac Sim as applicable.
  • Lead development of XR (AR/VR/MR) experiences and applications for training, remote collaboration, design review, and operational visualization using Unreal Engine, Unity, or enterprise XR toolkits.
  • Guide deployment of digital-twin and XR content across headsets and other immersive or AR-enabled devices as applicable.
  • Ensure accurate real-world-to-virtual asset fidelity for industrial, manufacturing, and supply-chain digital-twin and XR use cases.
  • Collaborate with engineering, IoT, and simulation teams to integrate live sensor and operational data into 3D, digital-twin, and XR environments for real-time monitoring and simulation.
  • Support data-driven visualization of supply-chain flows, factory layouts, and asset performance within digital-twin and XR environments.
  • Provide expert hands-on guidance on asset creation, cleanup, retopology, and optimization using Autodesk Maya, 3ds Max, and Blender.
  • Oversee modeling, texturing, UV layout, and rendering of scan-derived and CAD-derived assets for visualization, simulation, and XR deployment.
  • Review and approve high-fidelity 3D assets, ensuring dimensional accuracy, consistency, and alignment with technical specifications and source-capture data.
  • Guide optimization of scan-heavy and CAD-heavy assets for real-time engines, simulation environments, and XR platforms while preserving engineering-relevant detail and meeting headset frame-rate and performance requirements.
  • Partner with Engineering, Supply Chain, and Operations stakeholders to align digital-twin and XR deliverables with plant, facility, and logistics-planning needs.
  • Continuously evaluate and improve capture-to-twin and capture-to-XR pipelines, tools, and workflows; conduct detailed reviews and stay current with advancements in reality capture, simulation, and immersive XR technology.

Desired Qualifications

  • Background in game development or real-time 3D environments using Unity or Unreal.
  • Autodesk Certified Professional credential in Maya or 3ds Max.
  • NVIDIA Omniverse Certification or NVIDIA Deep Learning Institute courses in Omniverse/USD.
  • Unity Certified Professional: Artist/3D Artist or Unreal Engine Certification.
  • Adobe Certified Professional credential in Photoshop or Substance 3D.
  • Familiarity with real-time rendering engines and game-engine integration for simulation and XR use cases.
  • Basic scripting knowledge in Python, C#, or another relevant programming language.

About the Company

Accenture

Advises businesses and runs their technology

Accenture advises large businesses and public agencies on strategy, builds their technology systems and runs ongoing operations. Its teams connect business planning with implementation, covering areas such as cloud migration, cybersecurity and customer experience. Consultants work with clients to redesign processes, while engineers integrate software from technology partners and maintain the resulting systems for multinational organizations. Clients pay for project work or continuing services, including application support and business processes such as finance and customer service. Accenture was founded in 1989 and has its headquarters in Dublin, Ireland.

Company size
10,001+
Company stage
IPO
Headquarters
Dublin, Ireland
Founded
1989

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