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Socialpoint

Mobile game developer with in-app purchases

Lead Product Manager - Liveops

Product ManagementConfirmed live in the last 24 hours
Full-timeBarcelona, Spain

About the Job

Requirements

  • Proven track record working as a Liveops Manager in a game with a strong Liveops cadence.
  • Experience working in a volatile, fast-paced environment and adapting to changes.
  • Experience aligning with stakeholders.

Responsibilities

  • Create the Liveops vision and develop and execute daily and weekly promotional plans, including campaign design, creative development across communication channels, operational campaign launch, launch quality assurance, monitoring and analyzing results, and responding accordingly.
  • Analyze the current monetization strategy, including pricing, segmentation, and the value provided to users, and define the right strategy for the game.
  • Frame hypotheses, design A/B tests, and translate insights into high-impact product decisions, taking ideas through to live experiments.
  • Monitor and analyze key performance metrics, including average revenue per user, conversion, funnel, and churn, and drive metrics-based decision-making.
  • Develop best practices to drive operational excellence in a Liveops team.
  • Coordinate with the features team to communicate Liveops needs and ensure they are planned while new features are being developed.

About the Company

Socialpoint

Mobile game developer with in-app purchases

Mobile game developer based in Barcelona creates free-to-play titles like Dragon City and Monster Legends, monetizing through in-app purchases. The games are creature-collection battle experiences where players collect, breed, and train creatures to fight others, operated as live-service titles with ongoing updates and social features. It stands out by building lasting creature IPs with strong social and competitive elements, supported by Take-Two’s global reach since the 2017 acquisition, while maintaining creative autonomy in Barcelona. The goal is to attract a broad audience with emotionally engaging experiences that keep players returning through regular updates, new creatures, events, and cross-title engagement under the Take-Two umbrella.

Company size
201-500
Company stage
Acquired
Total funding
$44.7M
Headquarters
Barcelona, Spain
Founded
2008

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