U

Ubisoft

Global video game developer and publisher

Retainer Concept Artist

Full-Time
No salary listed
Senior
Bachelor's
Pune, Maharashtra, India
In Person
Art, Graphics & AnimationConcept Art

About the job

Requirements
  • Advanced understanding of art fundamentals, including anatomy, perspective, composition, color theory, lighting, and visual storytelling.
  • Strong proficiency in concept art techniques, including digital drawing and painting, photo manipulation, and integration of 3D.
  • Strong understanding of production constraints, asset readability, and gameplay-driven visual design.
  • Experience creating production-ready concept sheets, callouts, material breakdowns, and design explorations.
  • Knowledge of realistic and stylized art directions across multiple genres.
  • Strong technical skills and experience writing technical documentation.
  • Proficiency in Adobe Photoshop, Blender, Maya, ZBrush, or 3DS Max.
  • Strong verbal and written communication skills in English.
  • A graduation, diploma, or degree in Fine Arts, Graphic Design, videogame development, or equivalent training.
  • Seven or more years of experience working as a concept artist for AAA games.
  • Experience shipping at least one game title or content for a live game.
  • A strong portfolio demonstrating concept development, ideation, visual storytelling, and production-oriented workflows.
  • Considerable understanding of video games and broad video game culture.
Responsibilities
  • Create high-quality realistic or stylized concepts for characters, creatures, environments, props, and accessories that align with the project’s artistic vision and production requirements.
  • Conduct visual research, gather references, and explore ideas to enhance originality and visual consistency.
  • Deliver concept iterations, thumbnails, and polished renders within defined production timelines and quality benchmarks.
  • Collaborate with other departments and leads, including 3D, Game Design, VFX, and UI, to refine concepts for production.
  • Communicate with other concept artists and teams to support efficient processes and handover for 3D production.
  • Maintain consistency in visual language, quality standards, and artistic direction across assigned deliverables.
  • Mentor junior and intermediate artists through feedback sessions, reviews, and knowledge-sharing initiatives.
  • Contribute to workflow optimization, pipeline improvements, and art production efficiency initiatives.
  • Document workflows, best practices, and artistic methodologies to support team scalability and knowledge sharing.
  • Identify potential risks and delays and take ownership of assigned work.
  • Support training initiatives and onboarding activities for developing artists within the team.
  • Continuously enhance artistic techniques, workflows, and visual development practices by exploring emerging tools and industry trends.
  • Stay updated with industry trends, tools, and techniques related to character art and game development.
  • Experiment with innovative visual development approaches while maintaining artistic quality and production efficiency.
Desired Qualifications
  • Familiarity with real-time production workflows, game engine pipelines, and AI-assisted creative tools such as Stable Diffusion, Gemini, Midjourney, or equivalent platforms.

About the company

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

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Simplify's Take

What believers are saying

  • Assassin's Creed Shadows drove a strong comparison base after March 2025 launch.
  • Black Flag Resynced sold 3.5 million copies in 14 days, beating expectations.
  • Management named Christoph Hartmann in July 2026 to sharpen shooter franchise execution.

What critics are saying

  • Ubisoft cut 380 jobs and closed Winnipeg and Belgrade in June 2026.
  • Fiscal 2025-26 loss reached €1.3 billion, with 2026-27 still loss-making.
  • Tencent's Vantage Studios stake concentrates franchise control around one risky, family-linked structure.

What makes Ubisoft unique

  • Vantage Studios isolates Assassin's Creed, Far Cry, and Rainbow Six under dedicated leadership.
  • Ubisoft's Creative Houses model gives studios full P&L ownership and faster decisions.
  • Massive Entertainment unites Division, Ghost Recon, and Splinter Cell teams across Montreal, Paris, Sweden, Toronto.

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Benefits

  • Flexible Work Hours

Growth & Insights and Company News

6 month growth

-2%

1 year growth

-1%

2 year growth

-1%
Tech in Asia
Oct 15th, 2026
Ubisoft cuts 70 Singapore jobs after $1.7B annual loss

Ubisoft will cut 70 jobs at its Singapore studio as the games maker continues to cut costs after a heavy annual loss. The company said the studio remains an important part of its global operations. Last year, Ubisoft announced dozens of job cuts at RedLynx as it refocused that studio on mobile games. In May, Ubisoft reported a net loss of €1.5 billion ($1.68 billion) for fiscal 2025-26. It has been cutting costs since January. The company is targeting at least €200 million ($224 million) in spending cuts over two years. That comes on top of €300 million ($336 million) targeted in recent years.

Yahoo Finance
Sep 30th, 2026
Ubisoft rebrands studio group under Massive Entertainment name, led by ex-Amazon Games chief Christoph Hartmann

Ubisoft has renamed its "Creative House 2" division to Massive Entertainment, adopting the name of its Swedish studio acquired in 2008. The group, led by former Amazon Games chief Christoph Hartmann, will oversee franchises including Tom Clancy's "The Division," "Ghost Recon," and "Splinter Cell." From 30 September, development teams in Montréal, Paris, Sweden, and Toronto will operate under the Massive Entertainment brand. The division also includes "March of Giants," a multiplayer game Ubisoft acquired from Amazon. Massive Entertainment remains part of Ubisoft, which publishes all games developed under the brand. This forms part of Ubisoft's creative house-led operating model, alongside Vantage Studios. The company is targeting €200 million in cost reductions for 2026.

Yahoo Finance
Sep 30th, 2026
Ubisoft shareholders approve strategy and stock options at annual meeting

Ubisoft held its Annual General Meeting on 30 September 2026 in Paris, with shareholders holding 47.65% of outstanding shares in attendance. Chairman and Chief Executive Officer Yves Guillemot presided over the meeting. All resolutions were approved by a large majority, demonstrating shareholder support for Ubisoft's strategy. Notably, shareholders authorised the Board of Directors to grant stock options as an incentive tool for attracting and retaining individuals with critical expertise. The Board thanked three outgoing directors — Katherine Hays, Olfa Zorgati, and Lionel Bouchet — for their contributions to overseeing the company's transformation. For the 2025-26 fiscal year, Ubisoft generated net bookings of €1.53 billion.

Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.