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Gardens Interactive

Develops online multiplayer PC/console games

Gameplay Engineer

Game EngineeringUpdated on Nov 7
Full-time

About the Job

Requirements

  • At least 5 years of experience building game mechanics across one or more projects.
  • Deep expertise in Unreal gameplay frameworks, including character and camera controllers, behavior trees, Blackboard, and the Gameplay Ability System.
  • A solid understanding of Unreal's multiplayer framework, including replication remote procedure calls (RPCs), and the ability to account for networked multiplayer implications when implementing features.
  • Clear communication, strong collaboration, independent judgment, and the ability to recognize constraints and seek support when needed.
  • Applicants must be legally authorized to work in the United States or Canada and must be willing to work within North American time zones (EST–PST).

Responsibilities

  • Implement gameplay mechanics using Unreal Engine, C++, and Blueprints in close collaboration with the design team.
  • Develop flexible, scalable systems for iterative development that facilitate emergent game interactions.
  • Playtest regularly with the team to prototype ideas and ensure gameplay progresses in accordance with the game's pillars.
  • Own the technical architecture and implementation of multiple gameplay features across the game, partnering with design and production to achieve creative intent and balance development prioritization.
  • Advocate for excellence in tactile, immersive game feel across the project and studio.
  • Collaborate with design, art, and animation to align with the game vision and provide technical expertise and perspective on decisions and alternatives.
  • Proactively assist in identifying and triaging issues in game systems, collaborate on solutions, and identify and reduce friction in the development process.

Desired Qualifications

  • Previous experience on shipped multiplayer titles using Unreal Engine.
  • Experience owning decision-making and implementation for significant portions of control and camera systems, NPC AI and behavior, combat, or ability and action features in a multiplayer context.
  • Experience profiling and optimizing gameplay systems for large-scale content.

About the Company

Gardens Interactive

Develops online multiplayer PC/console games

Gardens Interactive is a remote video game studio that creates online multiplayer PC and console games. Its first project is an unannounced, evolving online PvPvE fantasy sandbox ARPG built with Unreal Engine 5, designed to blend cooperative play with competitive elements in a shared world. The game aims to offer new experiences with each playthrough, evolving over time through its community while rewarding players for helping others, yet allowing conflict and betrayal. The company differentiates itself through a founder-led focus on healthy, sustainable work practices (35-hour weeks and full benefits) and a team with past credits on titles like Journey, What Remains of Edith Finch, Sky: Children of the Light, Blaseball, and Dustforce. Gardens’ goal is to build lush, living online worlds that enable meaningful player relationships, supported by strong investor backing and a strategy centered on long-term, community-driven development.

Company size
51-200
Company stage
Late Stage VC
Total funding
$83.1M
Headquarters
Los Angeles, CA
Founded
2021

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