S

Side

Localization, QA, audio, AI for games

Level Designer

Art, Graphics & AnimationUpdated on Nov 12
Full-timeRemote in UKNo salary listed

About the Job

Requirements

  • Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design.
  • Ability to work within established gameplay rules, metrics, and production guidelines.
  • Experience creating modular levels that support procedural generation and replayability.
  • Ability to collaborate closely with Level Art, Environment Art, Design, and Production teams.
  • Strong proficiency with Unreal Engine 5, including level assembly, greyboxing, gameplay implementation, and iteration.
  • Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards.
  • Experience building large landmark or destination-style spaces that serve as key player objectives and points of interest.
  • Strong speaking communication skills in English.
  • Previous experience designing and building levels for action, RPG, co-op, or first-person games.
  • Proven track record creating playable greyboxes or blockouts that transition into final production content.
  • Experience working with modular kits and level-building systems.
  • Understanding of procedural content generation workflows and how level design supports randomized gameplay experiences.
  • Knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance.
  • Experience working within multidisciplinary development teams and following established production pipelines.
  • European time-zone coverage and alignment with the Sweden time zone are essential.
  • Only CVs or resumes in English will be considered.

Responsibilities

  • Take ownership of a gameplay space.
  • Create engaging, immersive experiences for players.

Desired Qualifications

  • Shipped-title experience or substantial production experience on PC or console game projects.
  • Co-op multiplayer game development experience.
  • Dark fantasy, RPG, or dungeon- and environment-focused level design experience.
  • Experience designing content intended for repeatable runs and live-service-style replayability.
  • Familiarity with performance considerations and gameplay-driven environment construction.

About the Company

Side

Localization, QA, audio, AI for games

PTW provides specialized services for gaming and tech, including co-development, live operations, localization, quality assurance, audio production via its SIDE subsidiary, and AI dataset creation for virtual assistants, TTS, and ASR. It supports developers and publishers across the project lifecycle: localization adapts content for languages and cultures; QA tests games across platforms; live operations manages ongoing services; SIDE handles casting and post-production; and AI data services collect and evaluate data to train AI systems. PTW differentiates itself by offering end-to-end, integrated services under one umbrella, backed by SIDE’s 25 years of audio expertise and a global gaming-focused footprint. Its goal is to help clients extend game lifecycles, enter new markets, and deliver high-quality user experiences through dependable, long-term partnerships.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Larkspur, CA
Founded
1994

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