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Larian Studios

Develops premium RPGs for PC/consoles

Lead Tools Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listed

About the Job

Requirements

  • Demonstrable lead or associate lead experience within a tools, engine, editor, or game development team.
  • At least 7 years of experience creating tools or technology for game development or digital content creation.
  • Experience with shipped game titles.
  • Excellent C# and .NET skills for desktop applications.
  • Strong experience with WPF and XAML.
  • Thorough C++ knowledge.
  • Strong understanding of user interface and user experience principles and practical tool design.
  • Ability to mentor and coach.
  • Ability to analyze and understand the workflows of other disciplines, including design, art, narrative, scripting, or cinematics.
  • Experience working closely with end-users, gathering feedback, and iterating on tools features.
  • Ability to drive feature development from start to finish, including planning, communication, implementation, and delivery.
  • Advanced or fluent written and spoken English.
  • Full-time, on-site availability in the office.

Responsibilities

  • Lead, mentor, and coach members of the Tools team.
  • Support the Tools Director and Tools leadership in planning, prioritizing, and delivering tools features.
  • Assist with recruiting, onboarding, and developing Tools Programmers.
  • Manage code reviews, technical documentation, and feature documentation for tools development.
  • Work with all teams to understand workflows and improve content creation pipelines.
  • Collaborate with Engine and Gameplay teams to maintain, extend, and improve the proprietary engine, editor, internal tools, and development pipelines.
  • Design, implement, and maintain user interfaces for internal development tools.
  • Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
  • Help maintain a culture of unit testing, automation testing, documentation, and technical ownership.
  • Support long-lived internal tools, including legacy systems and components.
  • Help ensure tools support internal development needs and player-developer workflows such as modding.
  • Represent the Tools team in day-to-day communication with stakeholders and other departments.
  • Communicate regularly with team members, leadership, and end-users.
  • Improve developer productivity and enable creative teams to build high-quality games efficiently.

Desired Qualifications

  • Familiarity with Python.
  • Experience developing digital content creation pipelines.
  • Experience writing plugins or tools for Maya, Blender, or similar content creation software.
  • Experience with game modding workflows or releasing tools to player-developers.
  • Experience working with proprietary engines and editors.
  • Experience with automated testing for tools, editors, or content pipelines.
  • Experience with performance profiling and optimization of editor workflows.
  • Experience collaborating with distributed or multi-location development teams.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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