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Techland

Polish video game developer and publisher

Quest Designer

Copywriting & Creative WritingConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listedIn-person

About the Job

Requirements

  • Minimum three years of experience in the gaming industry.
  • Minimum one year of experience as a Quest Designer or in a similar position.
  • Experience creating narration for games, including work on narration for at least one project, and knowledge of an editor used for creating games.
  • Understanding the difference between narrative and gameplay layers in open-world action role-playing games.
  • Proactive approach and willingness to take ownership of an assigned area of responsibility.
  • Ability to listen to constructive criticism and provide feedback in an interdisciplinary collaborative environment.
  • Curiosity and knowledge of the video game industry.
  • Fluency in written and spoken English.

Responsibilities

  • Design, develop, and maintain engaging and original quests for players on paper and in the proprietary C-Engine.
  • Work closely and iteratively with the Narration team, which collectively creates, develops, and provides feedback on ideas.
  • Work as a quest owner in an interdisciplinary quest strike team to bring the story to life alongside Level Design, Level Art, Open World, Animation, Audio, and Quality Assurance.
  • Cooperate with the Quest Producer and Quest Director to maintain the vision and monitor progress.
  • Work in an iterative pipeline and address the director’s feedback.
  • Follow industry trends and stay up to date with innovative solutions for achieving project goals in quests, narration, and gameplay.
  • Report and track time in Jira.

About the Company

Techland

Polish video game developer and publisher

Techland is a Polish video game developer and publisher that creates and releases games and develops its own game engines. It builds titles—from Call of Juarez to Dead Island and Dying Light—using proprietary engines like Chrome Engine and C-Engine for PC and consoles. The company stands out by developing its own technology in-house, maintaining a slate of long-running IPs, and delivering expansive, narrative-driven action and survival experiences. Its goal is to give players memorable gaming experiences worldwide by delivering high-quality, major titles and continuing to grow its portfolio.

Company size
501-1,000
Company stage
Acquired
Total funding
Not listed
Headquarters
Wroclaw, Poland
Founded
1991

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