Full-Time

Research Intern-AI Ethics

Posted on 6/13/2026

Sony

Sony

10,001+ employees

Global electronics and entertainment company

Compensation Overview

$50/hr

+ Overtime

California, USA + 7 more

More locations: San Jose, CA, USA | Jackson Township, NJ, USA | Florida, USA | Waterbury, CT, USA | Virginia, USA | New York, NY, USA | Massachusetts, USA

Remote

Bachelor's, PhD

Category
AI & Machine Learning (2)
,
Required Skills
Python
PyTorch
Computer Vision

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Requirements
  • Currently pursuing a degree (PhD preferred) in Computer Science or socio-technical AI topics.
  • Strong foundations in AI and machine learning techniques in computer vision or natural language processing.
  • Familiarity with generative AI evaluation, benchmarking, red-teamingor guardrail development.
  • Experience using Python and deep learning libraries (e.g.,PyTorch,HuggingFaceTransformers) to develop, fine-tune, or evaluate generative AI models.
  • Strong interest in AI ethics and responsible AI development.
  • Proven research, analytical, and problem-solving skills.
  • Self-motivated and capable of proposing and implementing innovative ideas.
  • Excellent written and verbal communication skills in English.
Responsibilities
  • Conduct innovative research in AI ethics, including but not limited to data collection, AIevaluationand harm mitigation.
  • Contribute to the development of tools and frameworks to assess and mitigate AI-related risks in natural language processing and computer vision, such as bias, privacy,copyrightand transparency.
  • Improve the performance of open models to detect and mitigate AI harms.
  • Set up technical experiments to conduct evaluations of open models.
  • Contribute to research with the potential for publication.
Desired Qualifications
  • Experience with research communities, including having published papers at conferences/journals

Sony creates and sells consumer electronics and entertainment products for a global audience. Its roots go from a Tokyo repair shop to a multinational company after adopting transistor technology and launching Japan’s first transistor radio, the TR-55, in 1955, and rebranding to Sony in 1958 to reach a broader market. Sony’s product lineup blends hardware and media experiences for everyday use, with a focus on reliable quality and recognizable brands. The company expanded internationally, becoming the first Japanese company listed on the New York Stock Exchange in 1961, signaling its global ambitions. Compared with many peers, Sony combines a long history of electronics innovation with a broad entertainment footprint and a track record of global growth, giving it a wider scope than firms that focus on a single product category. Its goal is to be a leading worldwide provider of electronics and entertainment experiences that people trust and enjoy.

Company Size

10,001+

Company Stage

IPO

Headquarters

Tokyo, Japan

Founded

1946

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Simplify Jobs

Simplify's Take

What believers are saying

  • Spider-Man: Brand New Day delivered $360 million domestic and $932 million global opening weekend.
  • Sony and TSMC announced a $4.7 billion image-sensor venture in August 2026.
  • Sony’s digital game revenue dwarfed physical sales in July 2026, supporting margins and pricing power.

What critics are saying

  • Sony faces the 2026 UK PlayStation Store class action over allegedly excessive digital pricing.
  • Sony Pictures cut several hundred jobs in April 2026, signaling operational strain and restructuring.
  • Ending PlayStation disc production in 2028 risks backlash, piracy accusations, and permanent collector alienation.

What makes Sony unique

  • Sony’s PlayStation and film franchises create cross-media hits like Spider-Man: Brand New Day, 2026.
  • Sony Semiconductor Solutions anchors premium image sensors, reinforced by the 2026 TSMC joint venture.
  • Sony BRAVIA and professional displays pair hardware, software, and entertainment better than commodity rivals.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

401(k) Retirement Plan

401(k) Company Match

Mental Health Support

Fertility Treatment Support

Parental Leave

Unlimited Paid Time Off

Flexible Work Hours

Professional Development Budget

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

0%

2 year growth

0%
Yahoo Finance
Sep 1st, 2026
Sony and Warner sue AI firm Anthropic over copyrighted songs in training data

Sony Group and Warner Music have filed a lawsuit against AI firm Anthropic in a California federal court, alleging unauthorised use of copyrighted songs to train its Claude language model. The case highlights Sony's efforts to protect its music catalogue as AI becomes more integrated into content creation. The lawsuit aligns with Sony's broader strategy to generate higher-margin, recurring income from gaming, music, sensors and content IP rather than legacy hardware. Sony is currently running a share buyback programme of up to 230 million shares worth ¥500 billion through May 2027. While the copyright dispute may support Sony's music monetisation efforts, near-term focus remains on PlayStation engagement and managing margin pressures in hardware and imaging divisions.

PR Newswire
Aug 25th, 2026
Sony and VITEC launch integrated IPTV solution for BRAVIA professional displays

Sony Electronics and VITEC have announced a global collaboration to integrate Sony's BRAVIA professional displays with VITEC's IPTV and digital signage platform. The partnership targets corporate environments, entertainment venues, hospitality, healthcare, and public facilities. The integration delivers a player-less IPTV solution using the display's system-on-a-chip, eliminating the need for external media players. VITEC's Android-based Avedia player software runs directly on Sony displays, reducing installation complexity and lowering total cost of ownership. The combined technology can support thousands of displays through VITEC's centralised management system. Content ranges from live IPTV channels to interactive signage and targeted advertising. Both companies emphasise sustainability. Sony's BRAVIA displays feature energy-saving technologies, whilst VITEC's GreenPEG initiative focuses on reducing carbon footprint across its value chain.

Dn.com Limited
Aug 12th, 2026
Sony acquires bravia.com.cn to enhance its domestic brand portfolio. - Dn.com domain name trading platform

Recently, the brand domain name market saw a major development: Sony officially completed the acquisition and takeover of bravia.com.cn.

Bloomberg
Aug 10th, 2026
Sony, TSMC to invest $6.4B in joint chip plant in Japan

Sony Group and Taiwan Semiconductor Manufacturing Co. are in discussions to invest a combined ¥1 trillion ($6.4 billion) in their planned joint chip factory in Japan, according to a person familiar with the matter. The investment represents a significant expansion of the two companies' manufacturing partnership in the country. TSMC, the world's largest contract chipmaker, has been working to diversify its production base beyond Taiwan. The joint facility would strengthen Japan's domestic semiconductor manufacturing capabilities whilst providing Sony with more secure access to advanced chip production. Further details about the plant's timeline and production capacity have not been disclosed.

Yahoo Finance
Aug 7th, 2026
Nintendo reports 38.5% of software sales are physical as Sony plans to end disc production by 2028

Nintendo reported that 38.5% of its software sales between March and June 2026 were physical copies, whilst 61.5% were digital purchases. This comes as Sony plans to end game disc production by January 2028. The Japanese gaming company earned 132.7 billion yen from digital sales in the quarter, marking a 90% year-on-year increase. However, Nintendo's digital sales figures include Switch Online subscriptions, downloadable content, and download-only titles. Software sales for Switch 2 increased 9.2% year-on-year to 9.46 million units, whilst original Switch software rose 38.6% to 33.81 million units. The substantial physical sales ratio suggests Nintendo has no immediate plans to abandon boxed games, contrasting with Sony's approach.

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