Full-Time

Research Intern-AI Ethics

Posted on 6/13/2026

Sony

Sony

10,001+ employees

Global electronics and entertainment company

Compensation Overview

$50/hr

+ Overtime

California, USA + 7 more

More locations: San Jose, CA, USA | Jackson Township, NJ, USA | Florida, USA | Waterbury, CT, USA | Virginia, USA | New York, NY, USA | Massachusetts, USA

Remote

Bachelor's, PhD

Category
AI & Machine Learning (2)
,
Required Skills
Python
PyTorch
Computer Vision

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Requirements
  • Currently pursuing a degree (PhD preferred) in Computer Science or socio-technical AI topics.
  • Strong foundations in AI and machine learning techniques in computer vision or natural language processing.
  • Familiarity with generative AI evaluation, benchmarking, red-teamingor guardrail development.
  • Experience using Python and deep learning libraries (e.g.,PyTorch,HuggingFaceTransformers) to develop, fine-tune, or evaluate generative AI models.
  • Strong interest in AI ethics and responsible AI development.
  • Proven research, analytical, and problem-solving skills.
  • Self-motivated and capable of proposing and implementing innovative ideas.
  • Excellent written and verbal communication skills in English.
Responsibilities
  • Conduct innovative research in AI ethics, including but not limited to data collection, AIevaluationand harm mitigation.
  • Contribute to the development of tools and frameworks to assess and mitigate AI-related risks in natural language processing and computer vision, such as bias, privacy,copyrightand transparency.
  • Improve the performance of open models to detect and mitigate AI harms.
  • Set up technical experiments to conduct evaluations of open models.
  • Contribute to research with the potential for publication.
Desired Qualifications
  • Experience with research communities, including having published papers at conferences/journals

Sony creates and sells consumer electronics and entertainment products for a global audience. Its roots go from a Tokyo repair shop to a multinational company after adopting transistor technology and launching Japan’s first transistor radio, the TR-55, in 1955, and rebranding to Sony in 1958 to reach a broader market. Sony’s product lineup blends hardware and media experiences for everyday use, with a focus on reliable quality and recognizable brands. The company expanded internationally, becoming the first Japanese company listed on the New York Stock Exchange in 1961, signaling its global ambitions. Compared with many peers, Sony combines a long history of electronics innovation with a broad entertainment footprint and a track record of global growth, giving it a wider scope than firms that focus on a single product category. Its goal is to be a leading worldwide provider of electronics and entertainment experiences that people trust and enjoy.

Company Size

10,001+

Company Stage

IPO

Headquarters

Tokyo, Japan

Founded

1946

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Simplify Jobs

Simplify's Take

What believers are saying

  • Sony raised Q1 2026 operating income 32% to 476 billion yen.
  • Spider-Man: Brand New Day delivered Sony’s biggest opening weekend on record in 2026.
  • Sony launched the FX5 on July 22, 2026, strengthening creator hardware momentum.

What critics are saying

  • On April 8, 2026, Sony Pictures cut hundreds of jobs, signaling structural weakness.
  • Sony Interactive faces lawsuits in five countries over disc removal and PlayStation Store pricing.
  • If regulators force store access or price changes, Sony’s digital gaming margins compress fast.

What makes Sony unique

  • PlayStation, Crunchyroll, and Sony Pictures create a rare cross-media franchise loop.
  • Sony’s imaging and Cinema Line hardware gives creators a premium, trusted professional brand.
  • Spider-Man and PlayStation convert Sony IP into hits across games, film, and merch.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

401(k) Retirement Plan

401(k) Company Match

Mental Health Support

Fertility Treatment Support

Parental Leave

Unlimited Paid Time Off

Flexible Work Hours

Professional Development Budget

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

0%

2 year growth

0%
Dn.com Limited
Aug 12th, 2026
Sony acquires bravia.com.cn to enhance its domestic brand portfolio. - Dn.com domain name trading platform

Recently, the brand domain name market saw a major development: Sony officially completed the acquisition and takeover of bravia.com.cn.

Bloomberg
Aug 10th, 2026
Sony, TSMC to invest $6.4B in joint chip plant in Japan

Sony Group and Taiwan Semiconductor Manufacturing Co. are in discussions to invest a combined ¥1 trillion ($6.4 billion) in their planned joint chip factory in Japan, according to a person familiar with the matter. The investment represents a significant expansion of the two companies' manufacturing partnership in the country. TSMC, the world's largest contract chipmaker, has been working to diversify its production base beyond Taiwan. The joint facility would strengthen Japan's domestic semiconductor manufacturing capabilities whilst providing Sony with more secure access to advanced chip production. Further details about the plant's timeline and production capacity have not been disclosed.

Yahoo Finance
Aug 7th, 2026
Nintendo reports 38.5% of software sales are physical as Sony plans to end disc production by 2028

Nintendo reported that 38.5% of its software sales between March and June 2026 were physical copies, whilst 61.5% were digital purchases. This comes as Sony plans to end game disc production by January 2028. The Japanese gaming company earned 132.7 billion yen from digital sales in the quarter, marking a 90% year-on-year increase. However, Nintendo's digital sales figures include Switch Online subscriptions, downloadable content, and download-only titles. Software sales for Switch 2 increased 9.2% year-on-year to 9.46 million units, whilst original Switch software rose 38.6% to 33.81 million units. The substantial physical sales ratio suggests Nintendo has no immediate plans to abandon boxed games, contrasting with Sony's approach.

CNBC
Aug 5th, 2026
Spider-Man joins 2026's billion-dollar club as Hollywood welcomes fourth $1B+ film

Hollywood welcomed its fourth billion-dollar film of 2026 this week as Sony and Marvel's "Spider-Man: Brand New Day" crossed the benchmark. It joins Universal's "The Super Mario Galaxy Movie," Lionsgate's "Michael," and Disney and Pixar's "Toy Story 5." This marks the highest number of billion-dollar releases in a single year since the Covid pandemic. In 2019, nine films reached this milestone. The domestic box office is on pace to cross $10 billion for the first time in seven years, though it remains 11% below 2019 levels. Higher ticket prices are contributing to the growth, with premium format tickets averaging $18.22 and standard tickets around $13.50. Generation Z, accounting for nearly 40% of North American audiences in 2025, is driving the resurgence.

Yahoo Finance
Aug 3rd, 2026
Sony CFO defends PlayStation's digital shift as downloads generate $1.2B vs. $128M from physical discs

Sony will stop manufacturing physical PlayStation game discs from January 2028, a decision that has sparked boycott campaigns and widespread criticism from gamers. CFO Lin Tao defended the move during the company's first-quarter earnings call on 31 July, citing content digitalisation as the primary reason. Sony's financial results support the shift. During the quarter ending 30 June, the company generated approximately $1.2 billion in digital game revenue compared with about $128 million from physical game sales — a ninefold difference. Tao acknowledged consumer concerns, stating the company understands gamers' emotional attachment to physical media. However, she said Sony doesn't expect the discontinuation to negatively impact business, given that content sales are already largely digitalised. Her comments quickly spread across gaming media and online forums, illustrating how earnings call discussions now extend beyond investors to broader public audiences.

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