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Ubisoft

Global video game developer and publisher

Junior Technical Artist - Rainbow Six Siege

3D ModelingConfirmed live in the last 24 hours
Full-timeBarcelona, SpainNo salary listedIn-person

About the Job

Requirements

  • Strong knowledge of art-related software, such as Photoshop, 3DS Max, Blender, and the Substance package.
  • Experience with commercial game engines such as Unity or Unreal.
  • C# scripting skills.
  • Ability to work with Jira, Trello, or similar project-management tools.
  • Strong interpersonal skills and verbal and written communication skills in English.

Responsibilities

  • Check 2D and 3D concepts against asset guidelines, including clipping, neck connections, skin-mesh compatibility, memory budgets, collision meshes, tattoos, hair, gadgets, legs, and shoes.
  • Perform technical validation of 2D and 3D assets, including meshes, collision meshes, skeleton pivot points, memory budgets, UVs, and texture properties such as color masks, albedo, roughness, metalness, normals, and emissive maps; own approvals for compliance with technical guidelines.
  • Create, update, and oversee technical guidelines for assets during production.
  • Define content-creation pipelines to maximize performance, quality, and efficiency.
  • Collaborate with technical artists and programmers to improve internal tools.
  • Create, maintain, and promote internal documentation for onboarding and technical references.
  • Create Photoshop, Substance, and 3DS Max templates to standardize specifications, improve production efficiency, ensure technical compliance, and support quality control.
  • Integrate internal work files and assets, including Substance Painter and 3DS Max files, into Anvil, and ensure assets are connected for in-game use and for other departments such as Rigging and VFX.
  • Anticipate, identify, and resolve asset-related issues.
  • Assist the team with technical issues related to the art pipeline.
  • Serve as the go-to person for engine-art topics.

Desired Qualifications

  • XAML or tool-development experience.
  • Previous experience working in a studio or on videogame projects.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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