H

HP Inc.

Makes computers and printers for work and home

Interaction and Motion Designer

Product DesignConfirmed live in the last 24 hours
Full-timeBengaluru, Karnataka, IndiaNo salary listedIn-person

About the Job

Requirements

  • A portfolio demonstrating strong interaction design and motion or micro-animation craft.
  • Ability to own interactions across an operating system and drive them from concept through implementation with engineering.
  • Strong prototyping skills, including communicating interactions through working prototypes rather than static screens alone.
  • Understanding of motion as a tool for usability, hierarchy, feedback, continuity, and delight, with judgment about when to use motion and when to prefer simplicity.
  • Working knowledge of design systems and creating consistent, reusable, and scalable interaction patterns.
  • Comfort working across interaction design and broader product design work.
  • Ability to articulate design decisions to product managers, designers, engineers, and leadership.
  • Ability to work directly with engineers on implementation details and advocate for interaction quality and design fidelity.
  • Experience working with sound or other sensory feedback as part of interaction design.
  • Around five years of experience across user interface, user experience, and especially interaction design.
  • Recommended four-year or graduate degree in Design, Human Factors Engineering, Social Sciences research, or another related discipline, or commensurate work experience or demonstrated competence.
  • Certified User Experience Professional certification is preferred.
  • Knowledge of Agile methodology, Android design principles and interaction patterns, animation principles and motion design, After Effects, Cascading Style Sheets, design systems, Figma, Framer, Principle, ProtoPie, Rive, illustration and visual asset design, information architecture, interaction design, InVision, Lottie, micro-interactions and motion prototyping, product design, prototyping, typography and visual craft, usability, usability testing, user experience design, user flows, user interface design, user research, user-centered design, visual design, and wireframing.

Responsibilities

  • Define what delight means for the product and translate it into purposeful interactions across the operating system.
  • Own the interaction design and micro-animation layer of the operating system, including transitions, spatial relationships, feedback, gestures, states, loading, success and error states, sound, haptics, and other moment-to-moment behaviors.
  • Collaborate with product designers, product managers, engineers, and other stakeholders to develop interaction concepts for the device.
  • Define and maintain a consistent interaction language across the operating system and its touch, trackpad, keyboard, and stylus behaviors.
  • Build, maintain, and evolve an interaction library of reusable patterns, behaviors, motion principles, timing, and transitions.
  • Contribute to the broader design system and collaborate with other designers to document interaction patterns and keep them consistent and reusable.
  • Prototype interactions using tools such as Figma, Principle, ProtoPie, After Effects, or code-based prototyping.
  • Use prototypes to communicate visual behavior, motion, timing, sound, feedback, and overall feel.
  • Partner with engineering during implementation to ensure interactions meet a high level of design fidelity.
  • Review builds, identify interaction or motion inconsistencies, and work with engineers to refine the experience while considering feasibility and performance.
  • Explore emerging interaction patterns, motion techniques, and interaction paradigms across leading products and bring relevant ideas into the product.
  • Contribute to user experience and user interface projects across the product team by independently owning selected projects or supporting other user experience designers with interaction design and prototyping.

Desired Qualifications

  • Experience designing for an operating-system-level, system-level, or gaming platform rather than only individual applications.
  • Experience with tablet, mobile, or multimodal interaction design involving touch, keyboard, pen, or other input methods.
  • Familiarity with device animation performance considerations, including frame rates, graphics processing unit constraints, and their influence on interaction design decisions.
  • Background in motion design, game user interface design, or consumer products with rich micro-interactions.

About the Company

HP Inc.

Makes computers and printers for work and home

HP designs personal computers, printers and related supplies for households, businesses and public institutions, with products for everyday work and professional computing. Its Z workstations support demanding technical tasks, while its commercial printing systems serve offices, print shops and industrial manufacturers. It sells devices and replacement supplies directly and through partners, and earns service revenue from software, support and managed computer and printer fleets. Founded as a partnership in 1939, the company is headquartered in Palo Alto, California, and retained the PC and printing businesses after separating Hewlett Packard Enterprise in 2015.

Company size
10,001+
Company stage
IPO
Headquarters
Palo Alto, CA
Founded
1939

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