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World Labs

Generates interactive 3D scenes from images

Pipeline Engineer - Graphics/3D

Backend EngineeringConfirmed live in the last 24 hours
Full-timeSan Francisco, CA, USA

About the Job

Requirements

  • Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.
  • Strong literacy in core 3D graphics and computer vision concepts, including transforms, cameras, coordinate systems, rendering, and visual artifact debugging.
  • Demonstrated experience taking prototypes to production, including refactoring, testing, continuous integration and continuous delivery, versioned artifacts, and reproducibility.
  • Solid backend fundamentals, including HTTP APIs, FastAPI or similar frameworks, async/concurrency basics, cloud deployment, and service reliability.

Responsibilities

  • Bridge research and product by working closely with graphics/computer vision researchers and frontend engineers to ship usable features.
  • Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.
  • Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.
  • Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.
  • Package ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.
  • Design parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.
  • Integrate import/export workflows with popular DCC tools, including Blender, Maya, Houdini, Unity, Unreal, and USD; identify workflow friction and produce lightweight documentation, tutorials, and example code/scripts to help users succeed.

Desired Qualifications

  • Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.
  • Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.
  • Familiarity with the GPU stack, including CUDA and PyTorch, batch/queue systems, and containerization such as Docker and Kubernetes.
  • Comfort collaborating on React-based parameter plumbing and UX for technical controls.
  • Experience with production pipelines at VFX, animation, or gaming studios.
  • Willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.

About the Company

World Labs

Generates interactive 3D scenes from images

World Labs is building tools for spatial intelligence through Large World Models (LWMs) that can perceive, generate, and interact with 3D environments. Its main product is an AI system that can turn a single image into an entire interactive 3D scene, useful for gaming, simulation, and digital content creation. The technology works by taking a 2D image and generating full 3D representations and interactions, forming a platform or service for developers to create 3D content and experiences. Unlike many competitors, World Labs focuses specifically on zero-shot 3D scene generation from a single image and providing end-to-end 3D content creation capabilities as a scalable platform. Its goal is to enable rapid creation and manipulation of rich 3D worlds for developers and companies in gaming, simulation, and digital media.

Company size
51-200
Company stage
Acquired
Total funding
$1.2B
Headquarters
San Francisco, CA
Founded
2024

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