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Supercell

Mobile game developer with freemium microtransactions

Product Manager

Product ManagementConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • Proven experience owning and growing a live free-to-play game with sustained impact on key metrics.
  • Strong product judgment and the ability to define strategy with clear, measurable outcomes.
  • A hands-on, impact-driven approach to improving performance and delivering player value.
  • Deep understanding of free-to-play systems, including economy design, monetisation mechanics, and live operations strategy.
  • Strong analytical skills and a data-driven approach to decision making.
  • Ability to operate independently in ambiguous, fast-moving environments.
  • Ability to make trade-offs, take calculated risks, and learn quickly.
  • Ability to collaborate across disciplines including design, engineering, user interface and user experience, art, and other key functions.
  • A self-starter approach to using artificial intelligence, including experimenting with it and applying it in day-to-day work.

Responsibilities

  • Own the vision, strategy, and roadmap of the game, defining priorities across growth and innovation.
  • Own the roadmap of features and tools needed to grow, innovate, and improve live operations, coordinating development with relevant stakeholders.
  • Define clear, measurable goals for each initiative and understand how they contribute to overall business outcomes.
  • Work alongside an external development team and regional teams, including China, to drive performance.
  • Develop and own a live operations and monetisation strategy that balances player experience with business goals.
  • Drive day-to-day execution by owning schedules, targets, and the success of in-game sales, offers, and live events.
  • Partner with cross-functional stakeholders across game analytics, research, live operations, monetisation, marketing, and other game teams.
  • Conduct A/B and multivariate tests to improve retention, engagement, and monetisation metrics.
  • Use the game as a platform for experimentation, testing new features, systems, and mechanics, and applying learnings more broadly.
  • Analyse performance and translate insights into clear actions and measurable impact.
  • Navigate a complex stakeholder landscape, align priorities, and make deliberate trade-offs.

Desired Qualifications

  • Experience working with external development teams or in distributed environments.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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