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Scorewarrior

Full-cycle game development studio and publisher

Senior Client C++ Framework Developer

Game EngineeringConfirmed live in the last 24 hours
Full-timeLimassol, CyprusIn-person

About the Job

Requirements

  • At least 3 years of experience with C++ (17 or later), or similar experience in a client application at a product company.
  • Strong grasp of design principles and patterns, including knowing when not to use them.
  • Experience with task decomposition and iterative delivery.
  • Proficiency in technical English for reading documentation, writing RFCs, and asynchronous collaboration.
  • Clear communication in Russian for day-to-day communication with the direct team.

Responsibilities

  • Own work across the client platform stack, including the framework core and LibRocket integration, game engine layer and cross-platform support, tooling for artists, animators, and UI/UX specialists, build pipeline, continuous integration and test infrastructure, app initialization and startup performance, debug tooling and observability, and developer regulations and documentation.
  • Build an extensible asset loader, reduce nullptr risk, improve code testability, lower the cost of adding debug functionality, and move to a unified build pipeline.
  • Help validate an experiment that may lead to building a new client from scratch.
  • Contribute to a single codebase across platforms, with engine-agnostic business logic and platform-specific code confined to the framework level.
  • Develop features as isolated modules with explicit interfaces and dependencies.
  • Help enable artists and animators to see their work in the game without a developer in the loop.
  • Explore problems, identify root causes, propose and align on solutions, deliver incrementally, and verify outcomes using feedback and metrics.

Desired Qualifications

  • Active use of large language models at work to significantly boost productivity.
  • Experience with game engines or framework-level development.
  • Commercial experience with Cocos2d-x.
  • Experience with Unity and C#.
  • Familiarity with cross-platform build systems such as CMake and continuous integration pipelines.

About the Company

Scorewarrior

Full-cycle game development studio and publisher

Scorewarrior is a game developer and publisher based in Limassol, Cyprus, focused on creating and publishing its own titles. Its flagship game, Total Battle, began in 2017 and the studio now handles the full cycle from concept through development, art, testing, launch, updates, and global scaling. Unlike others, it operates as a self-contained studio with both development and publishing teams, managing finance, marketing, community, and support in-house to push one title forward. Its goal is to become the global leader in the 4X strategy genre by growing Total Battle and expanding its reach across markets.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Limassol Municipality, Cyprus
Founded
2015

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