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Techland

Polish video game developer and publisher

Game Designer - 3C

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listed

About the Job

Requirements

  • A minimum of 3 years of experience in a similar position, including at least one shipped AA/AAA title.
  • A solid understanding of combat, character control, and camera design and their effects on moment-to-moment gameplay.
  • Hands-on experience with in-engine tools, scripting, or visual scripting sufficient to contribute to implementation and tune features.
  • Ability to collaborate closely with programmers and animators.
  • Ability to work independently with a structured, professional approach to design and production.
  • Excellent written and verbal communication skills, including writing clear specifications and documentation.
  • Very good command of English.

Responsibilities

  • Design and deliver Combat/3C features from concept and iteration through implementation and balancing.
  • Design weapons, advanced driving mechanics, input mapping, and other Combat/3C features in line with the Game Director's direction.
  • Work daily with programmers and animators and maintain a short feedback loop.
  • Write feature specifications, refine them with programmers, and adapt them as implementation reveals constraints and opportunities.
  • Support implementation with clear guidelines, configure, balance, and tune features using the proprietary engine and tools.
  • Benchmark comparable features in other games to ground design decisions in evidence.
  • Conduct internal and external reviews and turn feedback into concrete improvements.
  • Maintain clear design documentation and report progress, setbacks, and proposed solutions directly to the Game Director; challenge the direction when a better path is identified.

Desired Qualifications

  • Knowledge of Dying Light games.
  • Experience with first-person (FPP) games.
  • Experience with open-world games.
  • Experience with proprietary engines and tools.

About the Company

Techland

Polish video game developer and publisher

Techland is a Polish video game developer and publisher that creates and releases games and develops its own game engines. It builds titles—from Call of Juarez to Dead Island and Dying Light—using proprietary engines like Chrome Engine and C-Engine for PC and consoles. The company stands out by developing its own technology in-house, maintaining a slate of long-running IPs, and delivering expansive, narrative-driven action and survival experiences. Its goal is to give players memorable gaming experiences worldwide by delivering high-quality, major titles and continuing to grow its portfolio.

Company size
501-1,000
Company stage
Acquired
Total funding
Not listed
Headquarters
Wroclaw, Poland
Founded
1991

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