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Swaybox Studios

Animation studio blending puppetry and CGI

Unreal Artist Generalist

3D ModelingConfirmed live in the last 24 hours
Full-timeNew Orleans, LA, USANo salary listed

About the Job

Requirements

  • At least 5 years of experience in high-end live-action visual effects, animation, or episodic production.
  • Strong proficiency in Unreal Engine, including hands-on experience with environment creation, layout, material creation, look development, procedural effects, lighting, and rendering.
  • Proficiency with industry-standard digital content creation and texturing applications such as Maya, Substance Painter, Substance Designer, Mari, Photoshop, or comparable software.
  • In-depth knowledge of texture-mapping techniques.
  • Strong understanding and hands-on experience with Unreal Engine Sequencer and MRQ/MRG high-end cinematic workflows, as well as real-time engine performance constraints.
  • Familiarity with version-control tools such as Perforce, SourceTree, or Git.
  • Strong artistic eye and deep understanding of visual language, including texture, color, composition, dimension, scale, perspective, lighting, motion blur, depth of field, proportion, and spatial awareness.
  • Strong problem-solving skills, attention to detail, and ability to troubleshoot creative and technical issues across multiple CG disciplines.
  • Ability to collaborate effectively with supervisors, artists, technical directors, and production teams.
  • Artistic mindset and willingness to receive and implement constructive feedback.

Responsibilities

  • Create and refine CG environments, set extensions, replacements, vehicles, crowds, and props within Unreal Engine using provided models, scans, photogrammetry, reference photography, and live-action plates.
  • Work across layout, texturing, material creation, look development, lighting, and rendering to bring CG environments and assets through final handoff to compositing.
  • Create custom textures and materials using hand painting, photo-sourcing, projection mapping, scans, and photogrammetry to match the surface characteristics and visual language of fabricated assets.
  • Create cinematic lighting in Unreal Engine that replicates live-action plates, emphasizing integration, fine detail, texture nuance, scale, and the overall aesthetic of the film.
  • Implement static (baked) and dynamic lighting solutions using Unreal Engine.
  • Participate in early research and development and visual development to help establish approaches for CG environments, set extensions, replacements, and digital matte painting projections.
  • Troubleshoot assets, materials, and scenes, collaborating to resolve creative and technical challenges.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, artists, and technical directors to identify opportunities for tool and workflow improvements.
  • Maintain organized files and adhere to studio naming conventions, version control, and pipeline standards.
  • Communicate with production, supervisors, and creative leads to ensure work meets creative and technical requirements.
  • Work in a fast-paced environment with shifting priorities, maintaining output quality while adapting to evolving creative direction.

Desired Qualifications

  • Familiarity with Blueprints, Python, MEL, or other scripting and tool-development workflows that improve artist efficiency.
  • Experience creating both stylized and photorealistic CG environments and assets.
  • Experience with photogrammetry, scanning, and integrating scan-based assets into Unreal Engine.
  • Working knowledge of on-set camera workflows, including lenses, lighting setups, and tracking.
  • Basic working knowledge of compositing in Nuke, including creating and refining slap comps for presentation.
  • Familiarity with digital matte painting and projection-based environment workflows.
  • Familiarity with Houdini, ZBrush, Blender, or other 3D software.
  • Familiarity with hybrid workflows spanning traditional visual effects, practical elements, and real-time CG.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking), FTrack, or similar.

About the Company

Swaybox Studios

Animation studio blending puppetry and CGI

Swaybox Studios creates original animated and mixed-media content for feature films and TV, and also provides animation services for major projects. Its Momo Animation blends practical puppetry, stop-motion, CGI, and live-action real-time performance to produce a distinct visual look. It differentiates itself through a production pipeline and style centered on Momo rather than relying on a single traditional technique. Its goal is to grow as a producer of original content and as a service provider in the global entertainment market, with projects like Dynamic Duo developed with DC Studios, Warner Bros. Pictures Animation, and Matt Reeves' 6th & Idaho.

Company size
51-200
Company stage
Early VC
Total funding
$1.9M
Headquarters
Shreveport, LA
Founded
2013

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