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Axon

Builds weapons, cameras and software for police

Senior Technical Character Artist

3D ModelingPosted on Nov 11
Full-timeSeattle, WA, USAIn-person

About the Job

Requirements

  • Shipped at least one title as a Technical Character Artist or Character Artist.
  • Have strong character-art skills and a good eye for anatomy, form, and likeness.
  • Have experience with the MetaHuman pipeline for character creation.
  • Have experience with parametric clothing, including working knowledge of Chaos Cloth for creating clothing inside Unreal Engine.
  • Have experience creating materials via graph or code.
  • Have experience using AI-assisted workflows such as Cursor, Claude Code, or Tripo.
  • Have experience building tools and automation using AI toolsets.
  • Have experience with realistic human character work.
  • Provide a portfolio showcasing the best of your character-art work and any other relevant materials.
  • Have a track record of working independently and owning deliverables, including in ambiguous environments.
  • Be able to work with cross-functional teams, including Engineering, Design, and Product.
  • Have five or more years of experience working in the gaming and/or VR industry.
  • Have five or more years of Unity or Unreal game-engine experience.

Responsibilities

  • Create realistic human characters from concept through engine-ready assets.
  • Own and evolve the MetaHuman-based character-creation pipeline.
  • Build and maintain parametric clothing workflows, including Chaos Cloth setup for clothing created inside Unreal Engine.
  • Skin and weight-paint characters and build corrective blendshapes.
  • Author materials and shaders, via node graphs or code, that hold up on mobile hardware, including custom URP shaders for skin, eyes, hair, and fabric.
  • Optimize characters for mobile, including LODs, topology, bone and blendshape budgets, and texture atlasing.
  • Build tools and automation using AI toolsets to speed up character production.
  • Use AI-assisted tools such as Cursor, Claude Code, and Tripo to accelerate production without compromising quality.
  • Meet visual targets within polygon, texture, and draw-call budgets.
  • Create production pipelines that improve rapid integration and testing.
  • Document pipelines, set standards, and communicate methods to other artists and software engineers.
  • Collaborate with Tech Art and the Animation team so characters rig, deform, and animate well.
  • Attend stand-ups and play tests to share progress and give notes on how the experience is playing.

Desired Qualifications

  • Unity experience is strongly preferred.
  • Experience with VR or mobile VR.
  • Unreal Engine experience.
  • Skinning and weight-painting expertise, including corrective blendshapes.
  • Blendshape and facial-rig knowledge, such as ARKit-52 or similar.
  • Experience with sculpting and texturing tools such as ZBrush and Substance Painter/Designer.
  • Experience with cloth-authoring tools such as Marvelous Designer, and hair or groom experience using cards.
  • Custom URP shader experience for skin, eyes, hair, and fabric.
  • Mobile-optimization experience, including LODs, topology, bone and blendshape budgets, and texture atlasing.

About the Company

Axon

Builds weapons, cameras and software for police

Axon builds public safety technology for police, emergency responders and security teams, combining connected devices with software that manages their work. Its TASER weapons and body cameras link field equipment to a cloud platform used throughout an investigation. Agencies use Axon Evidence to store recordings, control access and share case material with prosecutors, while its records and real-time operations tools organize reports and coordinate responses. Axon earns money from device sales and subscriptions that combine software, equipment upgrades and support over multiple years. Founded in 1993, Axon is headquartered in Scottsdale, Arizona.

Company size
5,001-10,000
Company stage
IPO
Headquarters
Scottsdale, AZ
Founded
1993

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