Summer 2026
Advancing mobility through safety, automation, robotics
No salary listed
Mountain View, CA, USA
Hybrid
Hybrid in-office internship; some on-site days required in Los Altos, CA.
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Toyota Research Institute conducts research in automated driving, robotics, and materials science to improve vehicle safety and sustainability. The company develops software and hardware systems that use machine learning to predict human behavior and assist drivers, while also discovering new materials for zero-emission energy. Unlike many research labs, it bridges the gap between academic discovery and real-world automotive manufacturing by licensing its findings directly for use in Toyota’s global product line. Its goal is to enhance human capability and safety through technology that makes transportation more accessible and environmentally friendly.
Company Size
201-500
Company Stage
Seed
Total Funding
$100M
Headquarters
Los Altos, California
Founded
2016
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Highly competitive benefits package
Robust programs to support the wellbeing, happiness, and health of our people and their families.
401(k) plan including matching and annual profit sharing along with total vacation and holidays totaling 38 days per year.
Subsidized commuter benefits and generous employee and vehicle allowances
2 paid days per year to participate in volunteer activities.
Maternity Leave program with 10 paid weeks plus baby bonding leave and Milk Stork for traveling moms
Baby Bonding Leave–an additional 16 paid weeks–to all new parents, including those who choose to adopt.
Back-up child and adult / elder care programs to help everyone thrive
WellBeats Virtual Fitness Trainer.
AI-generated virtual worlds accelerate robot training and development. July 15, 2026 Researchers have developed an AI-driven system that creates realistic virtual environments, enabling robots to practice complex tasks more efficiently before real-world deployment and testing. Researchers at the Massachusetts Institute of Technology (MIT) and the Toyota Research Institute have developed SceneSmith, an AI-powered framework that automatically generates realistic virtual environments for training robots. The system aims to reduce the time, cost and effort required to collect real-world training data while improving robots' ability to perform everyday tasks. Robots typically learn through repeated physical interactions, making the training process labour-intensive and expensive. SceneSmith addresses this challenge by creating detailed 3D indoor environments where robots can safely practise activities before operating in real-world settings. The framework relies on three AI agents working together throughout the design process. A "designer" creates the initial scene, a "critic" evaluates its realism and practicality, and an "orchestrator" manages revisions until the virtual environment meets the required standard. Once complete, the scenes are imported into physics simulation software that accurately models properties such as mass, friction and inertia. According to the researchers, the system generated more than 1,300 unique indoor environments, including homes, offices and commercial spaces. Compared with previous scene-generation methods, the environments contained significantly more objects and interactive elements, enabling robots to practise tasks such as opening cupboards, placing items on shelves and moving objects between rooms. The researchers also evaluated robot policies within these simulated environments before deployment. Human reviewers agreed with the AI system's assessments more than 99 per cent of the time, helping identify unsuitable strategies before physical testing began. Additional experiments showed that robots could interact with cabinets, bottles and other movable objects while maintaining realistic physical behaviour. User studies involving more than 200 participants found that the generated environments appeared realistic in over 90 per cent of cases and followed text prompts more accurately than earlier approaches. The researchers believe the technology could accelerate robotics development by providing scalable, diverse and highly realistic virtual training grounds while reducing dependence on costly real-world data collection.
Russ Tedrake to unveil stealth AI startup at Robotics Summit. Artificial intelligence has been dominating conversations at every technology event for the past few years, and the robotics industry continues to look for ways to apply the technology to robots. At the Robotics Summit & Expo, Russ Tedrake, a professor at MIT and former senior vice president of large behavior models (LBMs) at the Toyota Research Institute, will unveil his new stealth AI startup focused on deploying LBMs for robotics. Drawing on his deep experience in robotics and AI, Tedrake will share his vision for how physical AI can unlock more capable, adaptable robots across industries. The keynote, "Building Large Behavior Models for Industry," will examine the motivations behind the technology, early breakthroughs, and the potential impact of LBMs on next-generation robots. More about Russ Tedrake. Tedrake is the Toyota Professor of Electrical Engineering and Computer Science, Aeronautics and Astronautics, and Mechanical Engineering at MIT, the director of the Center for Robotics at the Computer Science and Artificial Intelligence Lab (MIT CSAIL), and the leader of Team MIT's entry in the DARPA Robotics Challenge. His research is focused on finding elegant control solutions for interesting - under-actuated, stochastic, or difficult-to-model - dynamical systems that he can build and experiment with. Tedrake is particularly interested in finding connections between mechanics, especially non-smooth mechanics, and machine learning or optimization theory, which enable robust control design for complex mechanical systems. Tedrake is a recipient of the 2021 Jamieson Teaching Award, the NSF CAREER Award, the MIT Jerome Saltzer Award for undergraduate teaching, the DARPA Young Faculty Award in Mathematics, and the 2012 Ruth and Joel Spira Teaching Award. He has also been named a Microsoft Research New Faculty Fellow. Registration is now open for the Robotics Summit & Expo, the world's leading technical event for commercial robotics developers. The event is produced by The Robot Report and parent company WTWH Media. The show will have more than 50 sessions in tracks on artificial intelligence, design and development, enabling technologies, healthcare, and logistics. The Engineering Theater on the show floor will also feature presentations by industry experts. The Robotics Summit will also feature a number of networking opportunities. These include a Mix & Mingle Networking Reception after the first day of the show, the ticketed RBR50 Awards Dinner, and a Women in Robotics Breakfast. The Robotics Summit & Expo is co-located with DeviceTalks Boston, which focuses on medical devices.
Toyota unveils its Fluorite gaming engine. Toyota, through its subsidiary Toyota Connected North America, has announced the creation of its own game engine called Fluorite. Eurogamer reports this with reference to Automaton and Game*Spark. Fluorite is tightly integrated with Google's Flutter framework and uses the Dart programming language to implement logic and user interface. The main task of the development is to ensure high performance even on low-power or specialized equipment, including processing 3D graphics and interactive interfaces in the car cabin. Features of the Toyota Fluorite game engine. Among the key features of the engine is the Entity Component System core, written in C++ and optimized for work on devices with limited resources. Fluorite also offers a system of trigger touch zones defined at the model level. This allows artists to work in Blender and more precisely place interactive areas, simplifying the creation of three-dimensional interfaces. Another important feature is support for 3D rendering of game consoles, implemented on the basis of the Filament library from Google. This solution allows to improve the quality of graphics on car displays. In addition, the engine supports the Hot Reload function with Flutter, which allows you to update scenes and interface elements without restarting the system. According to Game*Spark, Toyota initially considered the possibility of using existing game engines, but faced high licensing costs and resource requirements. This led to the creation of its own solution. Toyota is positioning Fluorite as a fully open source engine. Although the company has no plans to enter the video game market, the tool will be available to independent developers who can use it in their own projects. Don't miss interesting news
Toyota releases Fluorite: A new tool for 3D graphics. * Web Desk - * Published February 10, 2026 Toyota Connected North America has launched a new game engine named Fluorite. The company designed this tool specifically to run high-quality 3D graphics on hardware that is typically less powerful than modern smartphones. While Toyota developed the engine for vehicle dashboards, it is releasing the project as a fully open-source platform. Engine Made for Cars and Embedded Devices Fluorite runs well on less powerful hardware. Toyota said it chose this path because most existing engines like Unity and Unreal require too much processing power and cost too much in licensing fees. Technology and Tools Fluorite is written in C++ and works with Google's Flutter toolkit. Developers use the Dart language to write applications and interfaces. The engine also supports modern graphics standards such as Vulkan, which helps with efficient rendering on weak systems. Fluorite includes tools to speed development. A hot reload feature lets programmers see changes fast. Artists can define interactive areas inside 3D models using familiar tools like Blender. Open Source and Future Uses Toyota is releasing Fluorite as open-source software. While its first goal is interactive vehicle displays and cockpits, independent developers can also use it for other projects on low-power devices.
Waltham robot maker Boston Dynamics is partnering with the Toyota Research Institute in Cambridge to develop advanced humanoid robots - two-legged people-shaped machines that can safely work side-by-side with humans.