Full-Time

Senior Level Designer

Single Player

Posted on 8/23/2025

Activision-Blizzard

Activision-Blizzard

1,001-5,000 employees

Global developer and publisher of games

No salary listed

Guildford, UK

Hybrid

This is a hybrid position offering flexibility with a combination of in-studio and remote workdays.

Category
Creative Production
Requirements
  • A wealth of proven experience in level design, with a portfolio that demonstrates this.
  • A strong interest in the Call of Duty series and singleplayer games, with a passion for innovation within this space.
  • High expertise in creating clean, high quality content in at least one level editor and scripting tool.
  • The ability to conceptualise and communicate an engaging gameplay experience, along with the technical ability to carry out your vision.
  • Strong critical thinking skills, able to critique your own work and abstract high level themes from content and feedback that can be articulated to the team.
  • Self-motivated, able to envision and implement level improvements with autonomy that are in keeping with the game’s direction.
  • Able to create level layouts that are beautiful and believable while serving your experiential intentions.
  • Strong teamwork and communication skills, with an open and enthusiastic approach to collaboration and giving/receiving feedback.
Responsibilities
  • Design and create original, compelling level flows that serve the design and narrative direction while pushing the boundaries of what a Call of Duty experience can be.
  • Build blockouts for your level in our proprietary editor that are engaging, readable and facilitate the level vision. Leverage reference and work closely with the art team to ensure these are visually compelling and grounded in reality.
  • Script the full player experience in these spaces ensuring it exemplifies the desired tone of the level, including but not limited to core progression flow, encounter setups, exotic prototyping, setpiece choreography, narrative/cinematic integration and world ambience.
  • Own the quality, functionality and stability of your level throughout its life cycle, from pre-production to final polish and bugfixing.
  • Autonomously anticipate challenges and push quality across all facets of the level, pro-actively identifying issues/opportunities and pitching/prototyping improvements.
  • Research the game’s subject matter and be intimately familiar with the direction and narrative intentions to best inform your work.
  • Collaborate with art, engineering, animation, VFX and audio teams to implement their content into the game, providing feedback where necessary to ensure the vision of the level is upheld.
  • Iterate on your work based on feedback from directors, playtests and the wider team, pro-actively seeking it when required.
  • Collaborate with team members in the PST time zone as needed for knowledge sharing, iteration, and feedback on your work - these meetings will be held as early in the day as schedules allow.
  • Mentor junior designers, feeding back on their work and refining their skillset and best practices.
  • Prioritise your time effectively to meet deadlines, while working with production to ensure your level is being correctly planned and scoped.
Desired Qualifications
  • Experience working in Radiant.
  • Experience in written scripting languages (e.g. C#, Javascript, Python).
  • Experience in design for the first person shooter genre.
  • Strengths in another core discipline (e.g. environment art, animation, engineering).
  • Familiarity with previous Call of Duty campaigns.

Activision Blizzard develops and publishes video games and related services for PC, console, and mobile. It operates popular franchises like World of Warcraft, Call of Duty, Diablo, Candy Crush, Hearthstone, and Overwatch across multiple genres and platforms. Revenue comes from game sales, in-game purchases, subscriptions, advertising, merchandise, and esports events. The company builds a large global community and aims to deliver socially connected gaming experiences at scale while monetizing through multiple channels.

Company Size

1,001-5,000

Company Stage

IPO

Headquarters

Santa Monica, California

Founded

1979

Simplify Jobs

Simplify's Take

What believers are saying

  • Playtika's January 2026 layoffs enable recruiting 500 experienced mobile gaming talents cheaply.
  • Ubisoft's early 2026 restructuring allows attracting top developers for Call of Duty enhancements.
  • GDC 2026 report shows 36% AI adoption, accelerating Activision's development efficiency.

What critics are saying

  • Xbox growth stalls post-$70 billion Activision buyout, with 2025 holiday revenues at 12-year low.
  • 800 layoffs in 2025 after record earnings concentrate work on small teams, causing burnout by 2027.
  • Battlefield 6's August 2026 launch cannibalizes Black Ops 7's holiday sales.

What makes Activision-Blizzard unique

  • Iconic franchises like Call of Duty and World of Warcraft engage 400 million players across 190 countries.
  • Diverse revenue from game sales, subscriptions, in-game purchases, esports, and advertising sets it apart.
  • Corporate initiatives like Call of Duty Endowment have employed over 100,000 veterans.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

401(k) Retirement Plan

401(k) Company Match

Paid Vacation

Paid Sick Leave

Paid Holidays

Parental Leave

Mental Health Support

Wellness Program

Relocation Assistance

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