Full-Time

VR Teleoperation UI/UX Engineer

Large Behavior Models

Posted on 8/27/2025

Toyota Research Institute

Toyota Research Institute

201-500 employees

Advancing mobility through safety, automation, robotics

Compensation Overview

$162k - $243k/yr

+ Annual cash bonus

Cambridge, MA, USA

Hybrid

Hybrid (Cambridge, MA)

Category
UI/UX & Design (1)
Required Skills
UI/UX Design
Requirements
  • VR/XR UI/UX Design & Implementation: 5+ years of confirmed experience designing, prototyping, and shipping user interfaces and experiences for immersive experiences (VR or XR video games preferred), with a strong portfolio showcasing your work.
  • Front-End Development Expertise: Shown ability to build efficient, reusable, and performance-critical front-end systems, ideally with experience in real-time graphics and data visualization.
  • Game Design Principles (Applied to UI): Understanding of game design principles related to user feedback, immersion, and intuitive interaction
  • User-Centered Design: A strong commitment to user-centered design principles, with experience conducting user testing and incorporating feedback into product development.
  • Collaborative Approach: Passion for robotics and ability to work closely alongside hardware and software teams to deliver high-quality user experiences.
Responsibilities
  • Design and Implement VR UI/UX: Create and refine intuitive user interfaces, control schemes (controllers, hand-tracking, gestures), and interactive elements within the VR environment specifically for robotic teleoperation.
  • Develop Immersive Experiences: Build VR/XR systems that provide high situational awareness and intuitive control, minimizing operator fatigue during extended teleoperation sessions.
  • User Research & Iteration: Conduct user research, gather feedback from operators, and rapidly iterate on design and implementation to optimize the teleoperation experience.
  • Front-End Engineering: Develop robust and performant front-end code for the VR application, ensuring seamless integration with real-time data streams and robot command relays.
  • Collaborate Cross-Functionally: Partner closely with hardware, AI, robot control, and deployment teams to ensure the UI/UX aligns with system capabilities and overall product goals.
Desired Qualifications
  • Bonus Qualifications
  • Game Engine Proficiency: Strong proficiency in Unity or Unreal Engine for VR development.
  • Haptics & Spatial Audio: Familiarity with integrating haptic feedback systems and spatial audio to improve immersion and situational awareness.
  • Real-Time Data Pipelines: Experience with real-time data processing and rendering pipelines.
  • Robotics Experience: Prior experience with robotic systems or teleoperation interfaces.
Toyota Research Institute

Toyota Research Institute

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Toyota Research Institute conducts research in automated driving, robotics, and materials science to improve vehicle safety and sustainability. The company develops software and hardware systems that use machine learning to predict human behavior and assist drivers, while also discovering new materials for zero-emission energy. Unlike many research labs, it bridges the gap between academic discovery and real-world automotive manufacturing by licensing its findings directly for use in Toyota’s global product line. Its goal is to enhance human capability and safety through technology that makes transportation more accessible and environmentally friendly.

Company Size

201-500

Company Stage

Seed

Total Funding

$100M

Headquarters

Los Altos, California

Founded

2016

Simplify Jobs

Simplify's Take

What believers are saying

  • TRI partners with Boston Dynamics for advanced humanoid robots.
  • TRI secures 1,200 patents in materials and electrification research.
  • TRI collaborates with Stanford and MIT for AI robotics breakthroughs.

What critics are saying

  • Hyundai outpaces Boston Dynamics-Toyota humanoids in deployment speed.
  • Tesla FSD v12.5 captures market share over TRI's ADAS focus.
  • OpenAI poaches TRI researchers crippling large behavior models.

What makes Toyota Research Institute unique

  • TRI develops human-centered AI amplifying capabilities in aging society.
  • TRI pioneers large behavior models teaching robots human interactions.
  • TRI's Arene platform enables safety-first agile automated driving updates.

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Benefits

Highly competitive benefits package

Robust programs to support the wellbeing, happiness, and health of our people and their families.

401(k) plan including matching and annual profit sharing along with total vacation and holidays totaling 38 days per year.

Subsidized commuter benefits and generous employee and vehicle allowances

2 paid days per year to participate in volunteer activities.

Maternity Leave program with 10 paid weeks plus baby bonding leave and Milk Stork for traveling moms

Baby Bonding Leave–an additional 16 paid weeks–to all new parents, including those who choose to adopt.

Back-up child and adult / elder care programs to help everyone thrive

WellBeats Virtual Fitness Trainer.

Company News

The Robot Report
Mar 24th, 2026
Russ Tedrake to unveil stealth AI startup at Robotics Summit.

Russ Tedrake to unveil stealth AI startup at Robotics Summit. Artificial intelligence has been dominating conversations at every technology event for the past few years, and the robotics industry continues to look for ways to apply the technology to robots. At the Robotics Summit & Expo, Russ Tedrake, a professor at MIT and former senior vice president of large behavior models (LBMs) at the Toyota Research Institute, will unveil his new stealth AI startup focused on deploying LBMs for robotics. Drawing on his deep experience in robotics and AI, Tedrake will share his vision for how physical AI can unlock more capable, adaptable robots across industries. The keynote, "Building Large Behavior Models for Industry," will examine the motivations behind the technology, early breakthroughs, and the potential impact of LBMs on next-generation robots. More about Russ Tedrake. Tedrake is the Toyota Professor of Electrical Engineering and Computer Science, Aeronautics and Astronautics, and Mechanical Engineering at MIT, the director of the Center for Robotics at the Computer Science and Artificial Intelligence Lab (MIT CSAIL), and the leader of Team MIT's entry in the DARPA Robotics Challenge. His research is focused on finding elegant control solutions for interesting - under-actuated, stochastic, or difficult-to-model - dynamical systems that he can build and experiment with. Tedrake is particularly interested in finding connections between mechanics, especially non-smooth mechanics, and machine learning or optimization theory, which enable robust control design for complex mechanical systems. Tedrake is a recipient of the 2021 Jamieson Teaching Award, the NSF CAREER Award, the MIT Jerome Saltzer Award for undergraduate teaching, the DARPA Young Faculty Award in Mathematics, and the 2012 Ruth and Joel Spira Teaching Award. He has also been named a Microsoft Research New Faculty Fellow. Registration is now open for the Robotics Summit & Expo, the world's leading technical event for commercial robotics developers. The event is produced by The Robot Report and parent company WTWH Media. The show will have more than 50 sessions in tracks on artificial intelligence, design and development, enabling technologies, healthcare, and logistics. The Engineering Theater on the show floor will also feature presentations by industry experts. The Robotics Summit will also feature a number of networking opportunities. These include a Mix & Mingle Networking Reception after the first day of the show, the ticketed RBR50 Awards Dinner, and a Women in Robotics Breakfast. The Robotics Summit & Expo is co-located with DeviceTalks Boston, which focuses on medical devices.

hi-Tech.ua
Feb 12th, 2026
Toyota unveils its Fluorite gaming engine

Toyota unveils its Fluorite gaming engine. Toyota, through its subsidiary Toyota Connected North America, has announced the creation of its own game engine called Fluorite. Eurogamer reports this with reference to Automaton and Game*Spark. Fluorite is tightly integrated with Google's Flutter framework and uses the Dart programming language to implement logic and user interface. The main task of the development is to ensure high performance even on low-power or specialized equipment, including processing 3D graphics and interactive interfaces in the car cabin. Features of the Toyota Fluorite game engine. Among the key features of the engine is the Entity Component System core, written in C++ and optimized for work on devices with limited resources. Fluorite also offers a system of trigger touch zones defined at the model level. This allows artists to work in Blender and more precisely place interactive areas, simplifying the creation of three-dimensional interfaces. Another important feature is support for 3D rendering of game consoles, implemented on the basis of the Filament library from Google. This solution allows to improve the quality of graphics on car displays. In addition, the engine supports the Hot Reload function with Flutter, which allows you to update scenes and interface elements without restarting the system. According to Game*Spark, Toyota initially considered the possibility of using existing game engines, but faced high licensing costs and resource requirements. This led to the creation of its own solution. Toyota is positioning Fluorite as a fully open source engine. Although the company has no plans to enter the video game market, the tool will be available to independent developers who can use it in their own projects. Don't miss interesting news

PakBiz
Feb 10th, 2026
Toyota Releases Fluorite: A New Tool for 3D Graphics

Toyota releases Fluorite: A new tool for 3D graphics. * Web Desk - * Published February 10, 2026 Toyota Connected North America has launched a new game engine named Fluorite. The company designed this tool specifically to run high-quality 3D graphics on hardware that is typically less powerful than modern smartphones. While Toyota developed the engine for vehicle dashboards, it is releasing the project as a fully open-source platform. Engine Made for Cars and Embedded Devices Fluorite runs well on less powerful hardware. Toyota said it chose this path because most existing engines like Unity and Unreal require too much processing power and cost too much in licensing fees. Technology and Tools Fluorite is written in C++ and works with Google's Flutter toolkit. Developers use the Dart language to write applications and interfaces. The engine also supports modern graphics standards such as Vulkan, which helps with efficient rendering on weak systems. Fluorite includes tools to speed development. A hot reload feature lets programmers see changes fast. Artists can define interactive areas inside 3D models using familiar tools like Blender. Open Source and Future Uses Toyota is releasing Fluorite as open-source software. While its first goal is interactive vehicle displays and cockpits, independent developers can also use it for other projects on low-power devices.

The Boston Globe
Oct 16th, 2024
Boston Dynamics teams up with Toyota to build human-like robots, with AI

Waltham robot maker Boston Dynamics is partnering with the Toyota Research Institute in Cambridge to develop advanced humanoid robots - two-legged people-shaped machines that can safely work side-by-side with humans.

The Robot Report
Aug 8th, 2024
Rbr50 Spotlight: Tri Builds Large Behavior Models To Teach Robots

RBR50 Spotlight: TRI builds large behavior models to teach robots. By The Robot Report Staff | August 8, 2024Listen to this articleOrganization: Toyota Research Institute. Country: U.S

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